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J.B. Mannon's Up-voted Monsters

  • Vishap, the Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Bite (b[2d12+3] damage 4 piercing) 20 HP 5 armor
    Reach
    Special Qualities: Wings, Amphibious, Lightning Speed

    Lord of seas, lakes, skies, winds, storms and lightnings; it's the most destructive dragon. Body of a very long snake, third eye in the forehead, six rapacious legs, four feathered wings and a horned, fanged beak. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Strike with lightning
    • Unleash the storm
    • Cast a cataclysmic spell of skies and seas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kulshedra, the Red Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Bite (b[2d12+7] damage 3 piercing) 20 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Wings, Fireblood

    Lord of mountains, caves, fires, volcanos, and smoke; it's the most evil dragon. Classic dragon body, bat wings, lion mane, beard and other hairy stuff around, fangs and horns everywhere, two giant snake heads coming off his tail. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Unleash the fire
    • Bring forth the chaos
    • Cast an evil spell of fire and darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Balaur, the Green Dragon Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder
    Bite (d12+7 damage 3 piercing) 20 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Amphibious, Burrowing, Poisonous Blood

    Lord of earth, forests, rivers, poisons and diseases; it's the most deadly dragon. Three heads, amphibious, burrowing but flightless, similar to a giant crocodile, full of horns and fins, covered in vegetation, moss, mushrooms and parasitical beings. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Ambush its preys
    • Bring disease to the mortals
    • Cast a deadly spell of earth and plants
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slime Group, Tiny, Organized, Amorphous
    Wobbly, bludgeoning body (d10-2 damage) 9 HP 1 armor
    Hand
    Special Qualities: Can squish through anything, excellent hagglers

    Slimes appear like little droplets with faces. They are usually blue, but they come in a variety of colors. They fill an unusual niche in their ecosystems; they feed almost exclusively on beginning adventurers. Once heroes have become more established, however, the slimes will usually prefer to socialize, often engaging in business and social transactions with more powerful adventurers. Instinct: To multiply

    • Assail weak passerby
    • Strategic retreat
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  • Tsathoggua Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar
    Uncanny claws (d12+2 damage 1 piercing) 26 HP 4 armor

    "He was very squat and pot-bellied, his head was more like that of a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague suggestion of both the bat and the sloth. His sleepy lids were half-lowered over his globular eyes; and the tip of a queer tongue issued from his fat mouth." --Clark Ashton Smith, The Tale of Satampara Zeiros. Instinct: To find a quiet place

    • Laughs at annoyances
    • Masters terrestrial flesh
    • Uses ultra-telluric metals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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