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SevenSidedDie's Up-voted Monsters

  • Deep Elf Swordmaster Group, Intelligent, Organized
    Barbed blade (b[2d8]+2 damage, 1 piercing) 6 HP 2 Armor
    Close

    The deep elves lost the sweetness and gentle peace of their bright cousins ages ago, but they did not abandon grace. They move with a swiftness and beauty that would bring a tear to any warrior’s eye. In the dark, they’ve practiced. A cruelty has infested their swordsmanship—a wickedness comes to the fore. Barbed blades and whips replace the shining pennant-spears of elven battles on the surface. The swordmasters of the deep elf clans do not merely seek to kill, but to punish with every stroke of their blades. Wickedness and pain are their currency. Instinct: To punish unbelievers

    • Inflict pain beyond measure
    • Use the dark to advantage
    This monster is from the core Dungeon World book
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  • Dark Elf male Group, Intelligent
    Demonite sword (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close

    A male Dark elf, wielding assorted melee weapons made of corrupted mythril. Instinct: To raise Dycena

    • Defend their leaders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Elf Priestess Group, Magical, Stealthy, Organized, Intelligent
    Spider Bites (d8 damage) 10 HP 4 armor
    Close, Ignores Armor, Far

    The Drow priestesses are known to be vicious and cunning. They want to take vengeance on all those who live in the Overworld, and use their terrible influence over the communities of Dark Elves and their tamed Driders in order to do so. They ignore pain yet enjoy causing it. Their ability to cast magic is uncanny. Instinct: Stalking the Overworld People

    • Rallying the Drow
    • Create Hallucination
    • Summon Drider
    • Call the Followers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Fisher Broodmother Group (two)
    Strangling filament (d8 damage, 1 piercing) 8 HP 2 armor
    Forceful, Near
    Special Qualities: stealth, clings to walls and ceilings

    Svengnärd was so excited to show us that vein of silver he discovered in the new caves. Well, good thing he was leading the way because all of a sudden, he's eight feet up, kicking spastically at the air. We hacked him down, but the other one pulled him into a stinking hole in the wall. Are you crazy? No, we didn't go after him! Once a Cave Fisher pair has brought a meal back to the nest, you won't hear from either of them for a few days. Sven's feeding the grublings now, and I've taken over the rights to his silver. Here's your pickaxe, and take this mutton with you. Toss it ahead at the third archway. You'll be glad you did. Instinct: Feed the grublings

    • Strike from concealment
    • Drag a victim into the air or down a hole
    • Suffocate and consume
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Housecat Group, Tiny, Stealthy, Intelligent, Hoarder
    Raking claws (d8-2 damage 1 piercing) 6 HP 0 armor
    Hand

    This is a cat, probably someone's pet cat. Many people think they are "cute" or "affectionate," but in reality there is nothing they love more than killing (especially beginning adventurers). Instinct: To manipulate

    • Lure commoners to their dooms
    • Appear adorable and loving
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  • The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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