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Hey it's me!'s Up-voted Monsters

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  • Mandragora Horde, Small, Organized, Intelligent
    Wood claws (d6 damage) 3 HP 1 armor
    Close

    Long exposure to Volkar's blessings have twisted some ancient race into the deformed servants of the Stone Tree. Perhaps they were once elves, or dryads, for their bodies are wooden and protrude dozens of wooden twigs in every direction. Each possesses a unique pattern of bulbous red eyes, huge spheres peering out from wooden faces in clusters of three, or five, or eight. Alone they are no threat, but the scream of the mandragora is notorious for attracting dozens more, swarming victims and tearing them to shreds. Instinct: To serve Volkar

    • Attack in great numbers
    • Unleash an earsplitting scream.
    • Retreat when all seems lost.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Ice Toad Group, Large
    Bite (d8 damage) 10 HP 1 armor
    Ignores Armor
    Special Qualities: Immune to Cold

    Some have theorized that the giant ice toads may be the source of winter, for it radiates from their form. Everything near the toad freezes rapidly, and this is the real source of danger when these giant ice-blue monsters are encountered, for it will freeze a victim even through the toughest of armours. Instinct: to eat

    • Radiate cold
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  • Yeti Group, Large
    Claws (d8+2 damage) 10 HP 1 armor
    Forceful
    Special Qualities: Immunity to Cold

    Large vaguely ape-like men covered in white fur, these creatures descend from northern climes to wreak havoc and eat the flesh of men. Instinct: To eat flesh

    • Rip and tear
    • Induce paralyzing fear through eye-contact
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Housecat Group, Tiny, Stealthy, Intelligent, Hoarder
    Raking claws (d8-2 damage 1 piercing) 6 HP 0 armor
    Hand

    This is a cat, probably someone's pet cat. Many people think they are "cute" or "affectionate," but in reality there is nothing they love more than killing (especially beginning adventurers). Instinct: To manipulate

    • Lure commoners to their dooms
    • Appear adorable and loving
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  • Rock Trogolodyte Group, Hoarder, Terrifying
    crude stone axes and spears, salvaged iron and steel weapons (d8+4 damage) 10 HP 2 armor
    Close, Forceful
    Special Qualities: Resistant to Mind affecting spells, Stealthy

    like a hunched, matted-furred humanoid, possessing rudimentary intelligence, a pack mentality, and the last vestiges of intelligence, Rock Trogolodytes swarm out of nests in the high mountain passes where the lost cities still stand hidden away. Attacking during the day or night they are a fearsome, if primitive, threat. Instinct: Kill, eat, loot shiny objects

    • Leaping down onto passersby
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ashen Slime Group, Small, Terrifying, Amorphous
    Sludge (d8 damage) 13 HP 3 armor
    Close, Reach, Near
    Special Qualities: It has bits and pieces of people and animals sticking from it.

    Instinct: To grow and create more slimes.

    • Attempts to absorb people
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  • Dogs Horde, Small, Organized
    Bite (b[2d6+2] damage) 3 HP 0 armor
    Close

    These curs are sad creatures, abandoned by the farm-folk of the region and left to find what food they can. Traveling people offer just as good a target as the scant deer. Instinct: To find meat where they can find it.

    • Growl and bark loudly
    • Howl for the pack
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  • Bandits Group, Stealthy, Organized, Hoarder
    Rusty daggers (d8 damage) 6 HP 1 armor
    Close

    The bandits of the southern Danbury Road are not nearly as organized as the Spearwives of the northern road but are still dangerous. Instinct: To steal what travelers carry

    • Attack from ambush
    • Dive into the undergrowth and disappear
    • Surround travelers with the help of confederates.
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  • Queen of the Dark Forest Solitary, Magical, Stealthy, Intelligent
    Piercing vines (d12 damage 1 piercing) 12 HP 4 armor
    Close, Reach, Far
    Special Qualities: Disappear into a tree or reappear from a tree

    "It is said that in the darkest woods, there still lives the women of the trees. They ruled most of this land, before us younger races decided to take this place as uninhabited. Stories spread of camps being wiped out in the middle of the night, and of friends attacking friends. These dark witches, with skin the same as trees, they could take control of a man and force him to do their vile bidding. The men and dwarves and even the elves of the time fought the dark women of the woods, for they resisted parley. The elves, of course, owing to their woodwork made it farther, and met their queen. Yeah, that's right, there was a queen in those woods. Maybe still is. And she had dominion over every plant and creature that stepped through it. This is the reason I've turned down every job I've ever heard was anywhere near that dark place, none of them paid well enough for me to risk my life so foolishly, just for a bit of coin. Orcs, goblins, kobolds, heck, even drakes, I'll take on, but not something that can control all the plants surrounding you." Instinct: To consume any creature that enters her domain or drive them away

    • Command the forest to her bidding
    • Charm a humanoid or beast
    • Reveal an old forgotten truth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Water Weird Solitary, Large, Stealthy, Devious, Planar
    Drowning (d8 damage) 20 HP 0 armor
    Ignores Armor, Reach
    Special Qualities: Elemental water spirit

    Weird as strange, weird as supernatural, weird as destiny. Is it a sentinel set here by sorcery, or sea-spawn seeking supper? We only know this worm of water waits unseen within pools, lurking until it can lash out, entwine around a victim, and drag them down to their destiny, a watery death. And how does one fight it? Do the waves fear swords? Can hammers crush currents? You can beat it back for a time, but it'll rise again from its pool as if unharmed; sages say only sorcery or spiritual powers suffice to slay it. Supernatural serpent, indeed. Instinct: To drown

    • Drag others into its pool and drown them
    • Meld unseen with water
    • Grapple victims in coils
    • Regenerate mundane damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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