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The Reaper Solitary, Magical, Intelligent, Terrifying Strike With Bladed Wings (b[2d4+8] damage 2 piercing) 32 HP 3 armor Close Special Qualities: Wings for Flight, A body of Shadow and Fire Instinct: To Guard its Home
- Harvest Skin
- Pure Invisibility
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Squigger Horde, Tiny, Hoarder, Construct big, sharp, pointy teeth (d4-2 damage 1 piercing) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Climb quickly, razor sharp claws, unusually loud roars, A random meme, made by a wizard The Squigger is a tiny rabid little creature with a hunger for human flesh and nuts of the same nature. Living in large family groups, they work together to castrate regularly and preserve food for the long winer months in the hope they have enough food to survive. Also, while initially cute, they have a habit of biting anything that pats it or goes "awwwwwww." Watch out, these things are deadly! Instinct: to bite nuts
- Attack rabidly
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Lava Serpent Solitary, Huge, Terrifying Breath Fire (d12+5 damage) 28 HP 3 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Bones of Lava This denizen of the Firelands has been summoned to our realm so it may dwell within the Molten Core. A guardian and a useful tool to those who seek to defeat the consortium. However, making use of its pure heat is difficult as its ability to breath fire and swim through lava make it hard to find, let alone strike. Instinct: To Incinerate
- Spit Magma
- Swim through Lava
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Consortium Warfront Fighter Group, Stealthy, Intelligent Warpal Halberd (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Near The warfront fighters are violent, ruthless, and tireless in their efforts to seize and control the ruins of Orgrimmar. The ability to pick up a second sword and fight with improved lethality, makes them a deadly combatant when in groups. Instinct: To take land
- Seize an Area of importance
- Move Invisibly
- Launch an explosive projectile
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Sithilix Horde, Devious, Organized, Terrifying Razor Sharp Scythes (d4+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: A Hive Mind, Venom Tipped Fangs These large insects have a violent expansionist nature. Their drive to increase the size of their nest and continually find food to feed their young has caused them to take over much of the desert named after them. Deadly and aggressive there are very few who go near their nest an live, let alone venture inside. Instinct: to expand the nest
- Inject Paralytic Poison
- Carry to the Feeding Room
- Hive Mind Alarm
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Consortium Warriors Group, Stealthy, Intelligent, Hoarder, Planar Dual Ethereal Blades (b[2d8] damage 1 piercing) 6 HP 4 armor Close, Near The Warriors of the Consortium are the basic fighters in the pursuit of profit and gain. They wear the standard bandages of the Consortium and no armour. Any they find in the wasted world are clearly enemies and they will execute them on sight. Feared by all, the consortium will eliminate anything with the potential to make them see red. Instinct: "to execute"
- Attack without provocation
- Tell a convincing lie
- Invisible while naked
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Last of Tumecha Solitary, Small, Intelligent, Amorphous Slowly Dissolve Victim (w[2d8] damage 1 piercing) 19 HP 1 armor Close, Ignores Armor Special Qualities: Fit into any crevice, Alter Density The Last Of Tumecha is a small black oily substance made from the last rulers of Tumecha. The pair of them are saddened by their condition and the loss of their friend. Vowing never to leave the city they used to rule, they pledge to protect everything that exists in the city which still holds value. However, they do so quietly, for fear of the Goblin Remnants that live above them seeking revenge. Instinct: To protect Tumecha
- Engulf Face
- Suffocate
- Plead for Mercy
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The Goblin Remnants Solitary, Huge, Stealthy, Intelligent, Construct, Terrifying, Amorphous Slam with its body 45 HP 3 armor Reach, Forceful Special Qualities: Volatile Metabolism, Devour things it is stuck to., Incinerate materials in on contact, Highly adhesive The Goblin Remnants add up to more than the sum of its parts. With a thousand insane alchemists amalgamated into a single glob of pure hate it seeks revenge for what has been done to it. It always looks for a chance to con others into killing those responsible for its condition and if they refuse to cooperate then it will kill them...violently and slowly. Instinct: to seek revenge
- Absorb an Enemy
- Tell a convincing lie
- Return to life after a short period.
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Shade Solitary, Magical, Stealthy Long, thin, insanely sharp blades. (b[2d10+4] damage 2 piercing) 8 HP 8 armor Close, Near The Shade is an evil creature of deception and trickery. Made of a, weightless, inconsistent substance between a liquid and a gas that can take on the appearance of anything. The Shade is able to maintain this disguise perfectly, including intelligent conversation and detailed voice and intonation provided the Shade can anticipate what is going to happen. If something unexpected happens (a sneeze, tripping, a punch to the face) then it's body shimmers with its normal silvery-grey coloration and then takes a few moments to return to its disguise. It can change its disguise at will with only a few seconds as the shape changes. It prefers to flee or negotiate rather than fight. But it can easily disguise itself as a weapon wielding humanoid or a ferocious animal. It can shrink to make a smaller disguise, but not grow to something larger than itself. The Shade can make any part of its disguise completely solid, but only in anticipation, useful for weapon strikes, but no use in receiving blows. Instinct: To remain in disguise.
- Flawless Shapeshifter
- Duplicate Self
- Heal Minor Wounds