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Monsters by October

  • Iroch Mind-Slave Group, Magical, Intelligent, Terrifying
    Axe (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Eyes that bleed light

    Irochs will choose "priests" from among their dominated servants to become conduits for the iroch's power. Mortal minds cannot contain the full force of such power - the mind-slave gains psionic abilities, but their control over them is limited. Additionally, the iroch can speak through their mind-slave, and use their senses. Instinct: Slay the unbelievers

    • Praise the masters
    • Lash out with unfocused psionic blasts
    • Speak the masters' words
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hammer Construct Solitary, Cautious, Construct, Amorphous
    Massive Hammer (b[2d10+4] damage) 19 HP 5 armor
    Close, Forceful, Reach, Near
    Special Qualities: Ratcheting Gears, Unpredictable Movements

    Hammer constructs are dwarven-made defense mechanisms - bulky forms made of iron, they jerk and move unpredictably, but their massive metal hammers can crush stone as well as flesh. Instinct: Defend the halls

    • Smash!
    • Shatter stone
    • Hold them at bay
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Axe Construct Group, Construct, Amorphous
    Flurry of Axes (b[2d8+2] damage 1 piercing) 13 HP 4 armor
    Close
    Special Qualities: Stone and Metal, Whirling Gears

    A whirlwind of stone, metal, spinning gears, and flashing axes. Axe constructs are dwarven-made mobile defense mechanisms that usually work together with other constructs to defend a dwarven hall. Instinct: Defend a location

    • Swing with fearsome speed
    • Make a surprising move
    • Reveal a hidden function
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iroch Group, Large, Magical, Intelligent, Planar, Terrifying
    Acid spit (d10 damage 1 piercing) 10 HP 4 armor
    Near
    Special Qualities: Acidic secretions, Too many eyes, too many mouths

    Iroch are creatures from a realm of chaos - massive scaled slug-like creatures, with a scattering of reptillian eyes and disturbingly human-like mouths across their torpid bodies. They secrete an acid that lets them hollow out caverns in stone (which they can spit as a defensive weapon), and they are powerfully psionic. They believe themselves to be gods, and use their psionic powers to dominate lesser beings into serving them, slowly burning away their minds until they are docile but quite insane. Irochs live in "councils" of 3-5 individuals. Instinct: to command

    • Burn the minds of men
    • Dominate the insane
    • Reveal the underlying chaos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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