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Marshall Miller

  • Most Recent Creation

    Whatsit Solitary, Stealthy, Intelligent, Terrifying
    Long, strong fingers (d8 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: Manic smile

    The whatsit live on rooftops and watch for cats to snatch. Stray cats, pet cats, mousers, and temple cats. Even familiars are a source of food for these nimble, long fingered menaces. They have even been known to snatch kittens out of the hands of children before hopping clear to a nearby rooftop. Instinct: to steel cats

    • Leap high in the air
    • Dash about with blinding speed
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  • Most Recent Up-vote

    The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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