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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Shadow Stalker Solitary, Magical, Planar, Steathly Shadow Blade (d10 damage 2 piercing) 12 HP 4 armor Close Special Qualities: Hide in Shadows A dark being from a darker plane outside the world of man, the Shadow Stalker is brought unto this plane by a native being whose soul is consumed by hatred and revenge. For a steep price, the Shadow Stalker is summoned to kill one native being from this world. Once summoned, it will seek out the creature it is commanded to slay. Once set on the path to murder, the Stalker cannot be re-called. It can't be bargained with, it can't be reasoned with. It doesn't feel pity, or remorse, or fear, and it absolutely will not stop. Ever. Until it's target are dead. Pity the Stalker's prey, and the soul of it's summoner. Instinct: To slay one being
- Attack from the Shadow
- the Shadows Protect