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Monsters by kroack

  • Skraw Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar
    Mental shriek (d12 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Foul fetid birdlike abominations, the Skraw hail from a distant world in another universe. They seek to devour the essence of this world, commanding armies of slave-thralls in order to do so. They claim to be the true lords of the shard. Instinct: to control and consume

    • Dominate Mind
    • Binding charm
    • Consume essence
    • Visions from the Shard
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  • Scraleth Solitary, Huge, Magical, Devious, Organized, Planar
    Razor thorn roots (d10+3 damage) 24 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: Inhabiting the aldertree

    The dreaded Scraleth can foresee the worst possible future and knows exactly what to say to the mortal races to bring about these futures. The kings and queens of fairy, knowing the devastation these prophecies could bring about, guard it fiercely from all outsiders. Instinct: To corrupt the future

    • Offer hideous fortunes
    • Force a cruel twist of fate
    • Fae guardians
    • Foresee all possible destinies
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  • Deep One Group, Intelligent
    Coral Blades (b[2d8+2] damage) 6 HP 2 armor
    Close

    Monstrosities from beneath the waves, these creatures live at the bottom of the oceans, praying to dark sea gods and abducting surface dwellers. Instinct: to kidnap and enslave

    • Attack the surface dwellers
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  • Cranial Mites Horde, Tiny, Organized
    Burrowing claws (b[2d4] damage) 3 HP 0 armor
    Hand
    Special Qualities: Swarming, host body

    A persistent menace, the cranial mite travels in large swarms that attack and consume a humanoid's brain. This process takes weeks, and the swarm usually influences their host's body is horrid ways as more and more of his or her brain is consumed. Oftentimes, the mites will use the host's body to fend off attackers and find new targets for consumption. Instinct: to consume gray matter

    • Devour the brain from the inside
    • Hivemind
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  • Uoomgya Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous
    Fleshy Tendrils (d10+5 damage) 27 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Quivering, sick, mass of fleshy, pulsating globules

    The Uoomgya knows everything that is going to happen, is happening, or has happened. It is an evil beyond comprehension kept under the most fastidious guard and held as a dire secret. Its dark ability lies in proclaiming events to happen, what a sapient creature hears the Uoomgya say will come true, this is but a simple fact. This is why its guardians allow none to even come close to approaching the monster, its ability to wreck havoc in the world with a simple utterance is far too great. Instinct: To sow chaos and disrupt the fabric of reality

    • What it speaks, and people hear, becomes reality
    • Hideous Truth Telling
    • Dark Prophecy
    • Mauling destiny
    • All-knowing
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  • Lonely Gatherer Solitary, Stealthy, Devious, Planar, Terrifying, Amorphous
    Soul plucking (d10 damage) 15 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Ever Changing Face

    A hooded humanoid figure with fingers that extend past the corporeal world and into the intangible. Its face changes from moment to moment, resembling the visages of those souls it has gathered. It forever feels a cold, torturous loneliness brought about by its very existence. It regards those souls it has gathered as its dearest friends, and yet, it can never quench the feeling of loneliness. Instinct: To ensure the collection of heroic souls.

    • Soul untethering
    • Glamour
    • Boundstep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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