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Monsters by A Person With No Name

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  • Twisted Abominations Group, Magical, Stealthy, Planar, Terrifying, Amorphous
    Spines and claws (d8 damage 1 piercing) 13 HP 5 armor
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    Special Qualities: Otherworldly flesh,

    Instinct: To cause terror

    • Cause warping mutations
    • Move sideways through reality
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  • Group, Magical
    (d8 damage) 10 HP 4 armor
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    Instinct: soul

    • kiss
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  • Djanni Group, Small, Planar
    Flesh-rending claws (d10 damage 1 piercing) 6 HP 2 armor
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    Special Qualities: A horn of blackened stone

    The Djanni are the chaotic minions of the Desjadin. Instinct: To serve its master

    • Swarm and attack
    • Gather chaotic energy
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  • Desjadin Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Chaotic Energies (d12+2 damage 2 piercing) 25 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Be terrible to behold

    The Desjadin is an elemental manifestation of chaos and pure evil. It desires nothing more than a doorway into this world so that it can tear reality asunder. Thus far it has been unable to find a mortal being insane enough to help it, that all changed when it discovered the tainted summoner Sevekor. Instinct: To tear down the fundament of reality

    • Sunder reality
    • Channel warped energy
    • Change to universe to suit its whim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Djanni Acolyte Group, Intelligent
    Flail (b[2d8+2] damage) 6 HP 1 armor
    Close, Forceful, Reach

    The Obsidian order has been infiltrated by a group of madmen that wish to use the power of the Black Pyramid to summon a race of transplanar demons to lay waste to the world. These insane individuals wield chains and flails with zeal and skill that few can match/ Instinct: To destroy enemies madly

    • Whirl into combat
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  • Obsidian Initiate Solitary, Divine, Magical, Intelligent, Hoarder
    Activating a defensive rune (d10+2 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    These higher-level members of the cult are still unaware of the greater machinations of the cult leaders but they have been initiated into the lower mysteries Instinct: Punish outsiders

    • Utilize the power of the pyramid
    • Summon power from the shadows
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  • Obsidian Cultist Horde, Divine, Organized, Intelligent, Hoarder
    Obsidian cleavers (d6+4 damage) 3 HP 0 armor
    Close

    These rank-and-file cultists of the dark gods are mere pawns in the schemes of their leaders. Instinct: To follow their leader

    • Surround and attack
    • Run for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snap Dragons Group, Small
    Shock Tails (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: An electric shock

    The Snap Dragon is a a small airborne predator that hunts the shifting dune sea outside Al-Shadizzar. It normally hunts small lizards and the like but if pushed it will attack even armored adventurers with its claws and a powerful electric shock. Instinct: To drive prey to their death

    • Swoop in and shock
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Obsidian Construct Group, Magical, Intelligent, Construct, Amorphous
    Claws of Volcanic Glass (b[2d8+2] damage) 13 HP 2 armor
    Close
    Special Qualities: Guardians of the ancient tombs

    Within the walls of the Black Pyramid, there are ancient sentinels of such devious cunning that few have ever seen them and lived to tell the tale. Those that have simply ramble about looming, jagged shadows and blood...so much blood. Instinct: To prevent outsiders from learning the secrets of the Black Pyramid

    • Shatter into smaller forms
    • Activate nearby magical wards
    • Cut to the bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Night Market Thug Group, Stealthy, Devious, Intelligent, Hoarder
    Daggers (d6 damage 1 piercing) 6 HP 1 armor
    Close, Near

    The Night Markets are home to all manner of unsavory characters, most of which would just as soon kill you as look at you, but all of them would prefer to rob you. Instinct: To find an easy mark

    • Turn the odds to its favor
    • Strike treacherously
    • Pickpocket an item
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