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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Featherling Group, Small, Magical, Stealthy, Planar, Terrifying, Amorphous Grabbing, entangling with chain and cutting your skin with claws. (d8 damage) 13 HP 5 armor Close, Ignores Armor, Far Special Qualities: No legs, hovering, scary coat and bony peak-face. This being is a ghostly form of a sinners soul. Its half as big as a human, but stronger than it appears. It dwells in the labyrinths made of caves inside mountains. It hovers 15cm of the ground and has no legs. It hides under a coat made of ruined human clothes with feathers stitched in, which covers its head too. On the face it has a large peak, bigger that the head itself. It has two small holes for the eyes which can be only seen when they catch moonlight. It has an iron chain around it's body - one ring for each sin. It grabs small children with bony hands in thin white deadcold skin. It steals small children at night if they dont go to bed soon enough. It hunts in small groups: one lures parents away, the others steal children with grabbing them and dissappearing in the dark. It has claws too so it can hurt you with them. Instinct: It wants human children to drink their blood.
- Grabs anything that it can hold and use blink skill in 50 m radius.
- Use blink skill to lure out into the dark woods.
- Cannot be hurt with metal. Can use blink skill.