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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
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Air Elemental Group, Large, Planar, Amorphous Buffet (d8+2 damage) 17 HP 3 armor Forceful, Reach Special Qualities: Immune to Lightning/Thunder, Poison An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. Instinct: Return to the Plane of Air
- Whirlwind (Throw and Damage All Near It)
- Air Form - Made of Air
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Puma/Cougar/Mountain Lion Solitary Claws (b[2d10+2] damage) 12 HP 0 armor Close, Forceful Instinct: To sneak and hunt
- Run fast on short distance
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Demon lord Solitary, Large, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying Fire from hell (b[2d12+6] damage) 24 HP 2 armor Forceful, Ignores Armor, Near Special Qualities: Visions from hell Instinct: To rule
- Send minions
- Corrupt elements
- Talk about his projects
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Mountain ninja Group, Divine, Magical, Organized, Intelligent Fists like stones (b[2d8+2] damage) 6 HP 0 armor Close Long time ago, they made a pact with the mountain spirit. They are there, hiding, ready to strike those who offend the mountain, Instinct: To protect the mountain spirit
- Strike in silence
- Take the form of a mountain animal or a rock
- Avalanche of ninjas
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Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir
- Channel magic through dance
- Weave confusing illusions
- Dazzle into a false sense of security
- Kidnap suitable heirs
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Centaur Horde, Large, Organized, Intelligent Bow (d6+2 damage, 1 piercing) 11 HP 1 Armor Close, Reach, Near Special Qualities: Half-horse, Half-man “It will be a gathering of clans unseen in this age. Call Stormhoof and Brightspear. Summon Whitemane and Ironflanks. Sound the horn and we shall begin our meeting—we shall speak the words and bind our people together. Too long have the men cut the ancient trees for their ships. The elves are weak and cowardly, friend to these mannish slime. It will be a cleansing fire from the darkest woods. Raise the red banner of war! Today we strike back against these apes and retake what is ours!” Instinct: To rage
- Overrun them
- Fire a perfect bullseye
- Move with unrelenting speed