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Dire Millipede Solitary, Large, Devious, Terrifying Bite, Trample (d10 damage 1 piercing) 16 HP 1 armor Near Special Qualities: It's unnaturally large The dire millipede scuttles through the dark forest alone. One of the few of its kind leftover from an age long gone where arthropods ruled the world. It isn't hostile on its own unless it is hunting or defending itself. It has teeth that inject venom into it's prey but its most dangerous feature is its many legs which it uses to trample its foes. Instinct: Feeds on villagers
- Burrow, Poison, Feed, Trample
- Poisonous
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Marilith - Demon of Pride Solitary, Huge, Magical, Divine, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying Six Exotic Weapons (b[2d12+9] damage 4 piercing) 26 HP 7 armor Reach, Forceful, Near, Far Special Qualities: Fiendish, Often Interplanar demigod (half-damage from all attacks) A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith. This snake-bodied fiend has a six-armed woman's torso, fiery red hair, flawless pale flesh, pointed ears, and glittering, otherworldly eyes, taking on the appearance of some macabre diety of destruction. A marilith is a true whirlwind of martial prowess that can fight off multiple enemies with an array of exotic weapons held in each of it's six hands as well as crush enemies within the coils of it's serpentine tail while separating it's foes with the continuous and rapid use of both teleportation and telekinesis. The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions. Instinct: To devour the souls of proud warriors.
- Crush enemies in her coils
- Forceful Telekinesis
- Open Gate to Lower Planes
- Reflexive Teleportation
- Torture, smother and swallow defeated warriors
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Succubus - Demon of Lust Group, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar Euphoric Touch (w[2d6+4] damage) 16 HP 7 armor Close, Forceful, Ignores Armor Special Qualities: Winged A succubus is formed from the souls of particularly lustful and rapacious evil mortals. Tiny horns, long bat-like wings, and a cord-like, cord-like forked tail betray the demonic nature of these alluring women whom which can shape-shift at will into any mortal guise they desire. The touch of a succubi flesh is immediately overwhelming and amongst mortals a succubus can often rise to incredible heights of power through her manipulations and both sensual and erotic charms. Many a war has raged due to the subtle machinations of such creatures whom are often surrounded by loyal mortal bodyguards -- however, such demons have no pity for slaves that are of no further use; those they cast aside are often consumed by their lust and obsession - tormented souls, denied for the sadistic amusement of these insidious fiends. Instinct: To enthrall, dominate and pervert mortals.
- Drain life essence through touch
- Shape-shift into mortal disguise
- Hypnotic gaze and voice
- Enthrall with a kiss
- Command Thrall
- Teleport away from danger
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Giant Solitary, Huge, Intelligent, Cautious, Hoarder, Terrifying Massive Rock or Club (d12+7 damage) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near, Far A Giant is a massive humanoid that stands over twenty feet tall, with females being slightly shorter. They generally live far from civilization in virgin forests or desolate wastelands, and dress themselves in layers of thick animal hides, tending toward solitary lives. While there are many ruins and structures that look as if they had once been created by giants; the remaining giants in the world are generally bestial and crude; living as little more than scavengers. Instinct: Hunt or Steal Livestock for Food.
- Throw Massive Rocks
- Smash enemies with tree trunks
- Move with unrelenting speed
- Shake and break the ground