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Monsters by Shawn

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  • Niddhoggr's Tail Solitary, Huge, Magical, Stealthy, Divine, Devious, Cautious, Terrifying
    Poisoned stinger (b[2d10+9] damage ignores armor) 30 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Fire blood, just awful

    Niddhoggr's body ends in a massive stinger. Instinct: To snuff out life.

    • Inject flaming poison.
    • Lash out suddenly from behind
    • Poison burns target from inside.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Niddhoggr Body Segment Horde, Huge, Magical, Divine, Terrifying
    Piercing leg (b[2d8+9] damage 3 piercing) 21 HP 6 armor
    Reach, Forceful
    Special Qualities: Fire blood, Just awful

    Niddhoggr's body is made of dozens/hundreds of these segments. Instinct: To follow Niddhoggr's Head

    • Crawl over and around something.
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  • Niddhoggr Head Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying
    Bite (b[2d12+9] damage ignores armor)
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Fire breath, Permanent aura of flame, Unfathomably monstrous.

    Niddhoggr's head is extremely dangerous, also immortal. Instinct: To hunt.

    • Breath forth endless flame.
    • Lay still, then strike with unnatural speed.
    • Bite and tear to pieces.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frostwyrm Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous
    Eating (b[2d12+9] damage 2 piercing) 33 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Permanent aura of frost.

    It's a giant frozen snake, a really, really giant frozen snake. Instinct: To eat

    • Consume things.
    • Freeze things.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Krus - Hammer Dwarf General Solitary, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Massive Hammer (b[2d10+2] damage 2 piercing) 16 HP 5 armor
    Close

    Krus leads a massive band of hammer dwarf warriors. He seeks to slay his ancient foes the axe dwarves, and to live a life full of treasure, ale, song, sex, and violence. Instinct: to take what's rightfully his

    • Bash something with overwhelming force
    • Strike from surprise
    • Call in dwarven and elemental reinforcements
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  • Vognir the Frost Giant Solitary, Huge, Divine, Hoarder, Terrifying
    Massive improvised weapons (b[2d12+9] damage 3 piercing) 30 HP 3 armor
    Reach, Forceful
    Special Qualities: immune to cold, Massive and terrifying

    Vognir is a massive blue frost giant, over 60 feet tall, who is Augmund the mad wizard's pet. He doesn't seem to speak the languages of man, elf, or dwarf, but he and Augmund appear to be the best of friends. He's generally friendly, if somewhat intimidating, although if angered he's quick to lash out at smaller creatures. Instinct: to crush those that annoy him

    • Stomp on those smaller than him
    • Bellow out in rage, freezing the air around him
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Augmund the Mad Wizard Solitary, Magical, Intelligent, Cautious, Hoarder
    Magic Missile (d10 damage) 12 HP 5 armor
    Close, Ignores Armor, Near, Far

    Augmund the Mad Wizard was kicked out of the mage temple at Runewall, and now lives in the frozen north with his pet frost giant. He never leaves his home, is wary of strangers, is quite eccentric, but is also quite the master of the arcane arts. Instinct: to defend his home

    • Weave a powerful spell, if he feels like it
    • Weave a spell of destruction or chaos
    • Flee with great haste when frightened
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grey Elf Ravenmage Solitary, Magical, Divine, Intelligent, Cautious, Hoarder
    Wave of Ravens (d12+2 damage 1 piercing) 22 HP 5 armor
    Close, Near, Far
    Special Qualities: Immune to cold.

    Servants of the Winter Queen, Ravenmages are fierce and inscrutable grey elf sorcerers who can summon flocks of white ravens from thin air, and weave spells of ice and vengeance. Instinct: To serve it's queen.

    • Call forth a flock of white ravens to attack it's enemies.
    • Weave spells of ice and fate.
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  • The Great Mountain Troll Solitary, Huge, Divine, Terrifying
    Tree trunk club (d12+5 damage) 30 HP 3 armor
    Reach, Forceful
    Special Qualities: Fast healing

    It's a frost troll, but way bigger and meaner. Instinct: To trample, uncaring of the consequences

    • Eat something.
    • Throw a boulder.
    • Heal the effects of a single attack.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Dragon Solitary, Huge, Divine, Intelligent, Cautious, Hoarder, Terrifying
    freezing breath (b[2d12+9] damage 3 piercing) 30 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: flight, immune to cold, awesome in the classical sense

    The four ice dragons come from the northern Frosthylle, where they've slumbered for centuries. Now the Winter Queen has awakened them, to help usher in the endless winter. Instinct: to subjugate

    • Rain frozen death from the skies
    • Force lesser creatures to cow before it
    • Devour enemies whole.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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