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Monsters by ArachCobra

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  • Nephilim Group, Large, Divine, Intelligent, Terrifying
    Longsword (d8+7 damage 4 piercing) 16 HP 3 armor
    Forceful, Messy
    Special Qualities: Resistant to fear, cold and fire, Awesome presence

    Nephilim are the offspring of the divine and the mortal, half of each. Usually larger than life, nephilim draw much personality from their divine parent's portfolio and some develop unique powers based on this. They have one leg in both worlds, which is either a source of comfort or frustration, depending on the individual. Instinct: To express their divinity

    • Crush things with immense strength
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Assassin Master Solitary, Stealthy, Intelligent
    Sniper Rifle (b[2d10+2] damage 3 piercing) 12 HP 1 armor
    Close

    True masters of killing, their life reads like an obituary. They kill with precision and without mercy, striking down targets and crossing their name of the list. They deal +3 damage to taregts with half health or less. Instinct: To kill their target

    • Strike from shadows
    • Hides in shadows
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  • Assassin Hunter Group, Stealthy, Intelligent
    Sniper Rifle (b[2d8+2] damage 3 piercing) 6 HP 1 armor
    Close, Near, Far

    Career assassins are skilled in the arts of killing. Rarely heavily armoured, they prefer to end their target's life before they realise the danger. They deal +2 damage to targets with half or less life. Instinct: To kill their target

    • Strike from the shadows
    • Hide in shadows
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  • Metal Giant Solitary, Huge, Intelligent, Terrifying
    Machinegun (d10+7 damage 3 piercing) 20 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Resistant to fire, Booming Voice

    Metal giants have bonded with spirits of metal. Culturally, they tend towards loneliness or small groups. They are, however, very dedicated to their work and most can be trusted to keep their word. Instinct: To protect its tribe

    • Hurl stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nisnases Group, Large, Stealthy, Intelligent, Planar, Evasive
    Obsidian Claw (d8+4 damage 4 piercing) 14 HP 0 armor
    Forceful, Negative Elemental
    Special Qualities: Immune to negative and storms, Weak to holy texts

    Nisnases are the rarest tribe of genies. Whereas other genie tribes are born out of a combination positive energy and an element. But nisnases are born out of raw negative energy and inherit it's entropic power. Their personality tends towards destructive and they find an innate joy in breaking things. Instinct: To break

    • Create a cloud of dust that deals D10/D6, Negative Elemental
    • Surrounded by a cloud of shadows, penalizing ranged attacks by 1
    • Can animate the dead with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Dragonfly Solitary
    Darting Bite (d10 damage) 12 HP 3 armor
    Close, Reach
    Special Qualities: Flight

    Vicious and oversized insect predators, the giant dragonflies harries prey until numerous wounds causes their prey to succumb, after which they descend to feed on their carcass. Instinct: To feed

    • Darting Strikes
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  • Dire Tiger Solitary, Large, Stealthy
    Sabertoothed Bite (d10+1 damage 4 piercing) 16 HP 0 armor

    Dire tigers, also known as smilodons, are aggressive apex predators with a fearsome bite that easily punctures armour. Instinct: To eat

    • Jump its target
    • Hides in tall grass
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghul Group, Stealthy, Intelligent
    Ripping claws (d8+2 damage 2 piercing) 14 HP 0 armor
    Close, Forceful

    Ghuls a genies infected with ghoul fever. They are more prone to retaining their intelligence than humans, but are as equally driven by their hunger. Depending on which type of genie they were in life, they have different defenses powers to match. Instinct: To eat

    • Shapechange
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Luxurious Spectre Solitary, Magical, Devious, Intelligent
    Greedy Touch (d8 damage) 16 HP 4 armor
    Close

    Luxuriant spectres are obsessed with material wealth, so obsessed that their soul cannot leave their treasure behind when they die. It doesn't even have to be their own treasure. if they coveted another's property strongly enough, that can also be the focus of their haunt. Instinct: To indulge in its greed

    • Create discord
    • Deals cursed wounds which are hard to heal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sepid Solitary, Large, Intelligent, Planar
    Falchion (d10+5 damage 2 piercing) 16 HP 3 armor
    Forceful
    Special Qualities: Immune to acid and poison

    Sepid divs are the div equivalent of the shaitans. They excel at warfare and strategy, which they use to subjugate the mortal races. However, like all the div clans, the sepids have developed a peculiar weaknesses. In their case, they seek to gain insight into mortal kind by understanding their writings, and they can often be bought off with any kind of writing, as they seek tactical advantages in the most banal of documents. Instinct: To rule mortals

    • Can deflect magic
    • Create a rain of rocks, dealing D12/D6 damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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