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Sköll Solitary, Large, Divine Rip and Tear ([2d10+6] damage) 24 HP 6 armor Forceful Special Qualities: Immune to ice damage. Large wolves once used in place of horses to move carts in The Frozen North. Said to be blessed by Skadi, they boast an immunity to cold based magics. Instinct: Very Aggressive
- Successful attack rolls above 15 cause 1d4+2 bleed damage per turn for 3 turns or until healed.
- Swipe ([1d10+6] damage to up to 3 targets in close proximity.)
- Leap ([2d8+4] if landing on an enemy.) Can be used to close large distances instantly, cannot move or attack in the same turn, must pass attack roll.)
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Kala Grima Solitary, Tiny, Stealthy, Devious Paralysis Poison (d6-2 damage) 6 HP 2 armor Reach Small black snakes that hide in the snow. Their bites are not poisonous but they can shoot spines from their mouths that paralyze. Instinct: Very Aggressive
- Poisoned Projectile Spines
- Aware of itself and how to hide.
- It's poison paralyzes.
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Kaldr Vin Solitary, Large, Intelligent Claws ([2d10] damage) 10 HP 0 armor Special Qualities: Powerful Wings, can fly in any condition., Incredibly fast. Large birds found only in The Frozen North, they usually choose to avoid conflict. Prefers prey that is weaker than itself. Large enough to carry off large prey in it's talons. Instinct: Preys on the weak.
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Bein Warg Solitary, Terrifying, Stealthy Serrated Teeth ([2d10+2] damage 4 piercing) 12 HP 5 armor Close Special Qualities: Hard Exoskeleton, Sharp Teeth Wolves rarely found in The Frozen North. Instinct:
- Consuming flesh recovers health. (1d6)
- Bonus to stealth in Snow. (+5)
- Teeth can tear through steel.