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Scooter The Cat

  • Most Recent Creation

    Revenant Solitary, Terrifying, Amorphous
    Fists (b[2d10+2] damage) 19 HP 4 armor
    Close
    Special Qualities: Disturbingly nasty

    When a man is wronged in life, and spends the rest of his days trying to get back at his wrong-doer, he may turn into a revenant. A revenant hunts its target until it is killed, runs out of time, or it kills its target. If it kills its target or runs out of time(as explained below), it falls into a pile of rotting dust. Revenants are very vicious and dangerous. They will brutally kill anyone who stands in their way. Sometimes, whole groups of people die being wronged by a single person. In circumstances such as this, all the revenants that come from those dead may join forces and hunt their target together. However, all of them want the pleasure to kill the one who wronged them, causing them to fight each other over who will get the killing blow. A revenant may only live for 100 years. If it cannot kill its target within the time limit, it dies (explained above). In some rare cases, the revenant may have been wronged several times. In cases such as this, it will hunt the one who it thinks wronged it the most or worst. Revenants rarely join forces with others unless they have the same target. Even then, the revenant will only agree to any terms if it gets the killing blow. Revenants may also find other undead such as skeletons or zombies wandering around with no goal whatsoever. If it does find such creatures, it may recruit them to help it hunt its target. Although, it will make sure that itself will be the one who killed its target, killing all of its undead comrades if it needs to. Instinct: To hunt its target

    • Hunt down its target
    • Recruit undead
    • Betray its comrades
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Castle crab Solitary, Large, Cautious
    Pincher (w[2d10] damage) 20 HP 4 armor
    Near

    Peacefully hiding under the ocean waves, sits a giant crab which eats anything that is smaller than itself. It rarely comes above the surface, but when it does, run in fear. There are many creatures on land that cannot protect itself against its dangerous claws. Unless you're a powerful adventurer, I doubt you could defeat it. Instinct: To Eat Smaller Creatures

    • Defend an Attack
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