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Monsters by Geckhon

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  • Champignon Gundyr Solitary, Large
    Espada Bastarda (b[2d12+4] damage 1 piercing) 20 HP 3 armor
    Forceful, Reach

    Instinct: Caçar Invasores

    • Esmagar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Samurai Solitary, Intelligent
    Katana (d10+1 damage, 2 piercing) 14 HP 3 armor
    Close
    Special Qualities: unbeatable in duels

    Instinct: Obbey the master

    • Rip parts
    • Follow the vow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oni Group, Large
    Claws (d8 damage, 1 piercing) 10 HP 1 armor
    Forceful
    Special Qualities: adaptability

    Instinct: Eat human Flesh

    • Tear flesh
    • Mutate under pressure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rat King Horde, Stealthy, Devious, Intelligent, Hoarder, Amorphous
    Bites (w[2d4] damage) 6 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Horde with single mind, Telepathy

    A swarm of rats that know all secrets. "Obey the Jarl, Fear the King" Instinct: Collecting Secrets

    • Leverage with Secrets
    • Disperse and Regroup later
    • Knowing dirty secrets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Mist that Melts Flesh Horde, Tiny, Stealthy, Planar, Amorphous
    Millions of Tiny Bites (b[2d6] damage) 8 HP
    Hand, Ignores Armor
    Special Qualities: Swarm of Tiny Demons

    Each shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every Reign of existence know to fear the darkness. Instinct: To Devour

    • Devour a human-sized creature in minutes
    • Devour Flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Poison Shell Crab Group, Large, Poisonous
    Poison Sting & Claws (d8 damage 1 piercing) 14 HP 2 armor
    Close
    Special Qualities: Hard shell

    The Anemone climbed the Crab's Shell, they joined together. The crab provides food, the sea anemone provides protection. Together, they protect themselves and the sea. Instinct: To Protect the Sea Kingdom

    • Crush Bones
    • Gush Water
    • Sting Paralyzing Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Hag Seers Group, Stealthy, Magical, Intelligent, Hoarder
    Wild Flames (d8 damage) 7 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Four Arms to Cast Spells

    "When I saw the gray feathers, my shivers warned me that they were coming again" Instinct: Collect Unfair Tributes

    • See your Future for a Price
    • Pull Out a Predicted Item
    • Cast a Wild Pyromancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mana Seeker Group
    Bite (d6+2 damage) 6 HP 2 armor
    Close
    Special Qualities: Can Feel Magic Miles Away

    "Their one eye was staring at me, they sent one of them to hunt me down. I curse their creator!" Instinct: Seeke for Mana Sources

    • Suck Mana from Spellcasters
    • Eat Spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • River Dog Solitary, Small, Divine
    Bite (w[2d6] damage) 12 HP 0 armor
    Close
    Special Qualities: glows in the dark

    It looks like a puppy with white, long and probably wet fur. On his forehead, there is a golden star. It does not seem to be an aggressive dog, showing a docile and playful way. It can never get away from the river where lives guiding the lost. Instinct: To guide

    • Guide them to safety
    • Guide them to lost treasures
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Headless Mule Solitary, Large, Terrifying
    Trample and Stomp (d10 damage) 20 HP 0 armor
    Special Qualities: Covered in flames

    This creature looks like a mule of great size and dark hide. Its tail is a torch of flame and the creature does not have a head; in its place there is a blazing bonfire, where a charred skull of a horse floats on the wind. Her canter has the sound of a hundred steel horseshoes and she makes a sound that mixes neighs and human screams. Instinct: To Destroy the Sanctum

    • Breath Fire
    • Make them freeze with fear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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