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Monsters by Fornius

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  • Flan Group, Magical, Amorphous
    spells (d8 damage) 13 HP 5 armor
    Close, Ignores Armor, Near
    Special Qualities: weak to magic

    Instinct: to feast on flesh

    • Resist normal weapons
    • cast dangerous magic
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  • Magitech Droid Group, Small, Organized, Construct
    Magitech Laser (d6 damage) 10 HP 2 armor
    Close, Ignores Armor, Near
    Special Qualities: weak to electricity and water, hovers

    Instinct: to protect the facility

    • Produce a useful tool
    • sound the alarm
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  • Marlboro Solitary, Huge, Devious, Intelligent, Terrifying
    Noxious Breath (d8+5 damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: absorbs poison and water, weak to fire,

    Instinct: to feast on flesh

    • Exhale ailing breath
    • Restrain with powerful tentacles
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  • Behemoth Solitary, Huge, Intelligent, Terrifying
    Giant Claws (d10+7 damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: weak to ice

    Instinct: to protect its territory

    • Rend the weak to pieces
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  • Bomb Group, Magical
    flaming claws (d8 damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: Strengthened by flame, weak to ice and water

    Instinct: to burn interlopers

    • Self-destruct
    • cast fire magic
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  • Magitech Soldier Horde, Organized, Intelligent
    Magitech Rifle (d6 damage 1 piercing) 3 HP 1 armor
    Close, Near, Far

    Instinct: to go to war

    • Spray and Pray
    • call reinforcements
    • use an item
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite Magitech Soldier Group, Organized, Intelligent
    Magitech Rifle (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close, Near, Far

    Instinct: to go to war

    • Attack with precision
    • have a backup plan
    • use a potent item
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitech Armor Solitary, Large, Magical, Construct
    Magitech Cannon (d10+4 damage) 24 HP 3 armor
    Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: operated by a pilot

    Instinct: to go to war

    • Stomp on infantry
    • Fire elemental lasers
    • Cast spells of war
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • King Alphaedras Solitary, Magical, Organized, Intelligent, Cautious
    Firaga (b[2d10] damage) 12 HP 1 armor
    Close, Ignores Armor, Near, Far

    Instinct: to acquire magical power

    • Summon magitech
    • Cast bombastic spells
    • Call for the royal guard
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  • Fey Creature Group, Small, Stealthy, Magical
    Slapstick (w[2d6] damage) 6 HP 0 armor
    Close
    Special Qualities: Natural camouflage

    Whether it is a vibrant singing plant or a rainbow stripped winged squirrel these things are sure to piss you off. Instinct: to cause mischief for intrelopers

    • Appear from thin air
    • Take another creatures shape
    • Leap through space
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