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Monsters by OperatorJ0hn

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  • Dark-Dwarf Hornblower Solitary, Small, Planar, Terrifying
    Stunning shout, Mace (d10 damage 1 piercing) 16 HP 1 armor
    Close
    Special Qualities: The shadows of the Realm of Darkness twist their once worldly appearance.

    Inhabitants of the Realm of Darkness. Came into to mortal world when the Great Dark Crystals was destroyed and the Great Shadow Beast Souleater broke out and opened the portal. Once mortal dwarfes, long ago banished from the mortal world, when their kingdom beneath the earth grew too mighty for even the gods. Now crooked and twisted by the eternal darkness beyond the portal, scarred and angry on all the mortal world and eager to take back, what they once lost. Blows the Doom-Horn to call forth more Dark-Dwarves. Instinct: to call reinforcements from the Dark Portal

    • Blow the Doomhorn
    • From the Realm of Darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark-Dwarf Group, Small, Cautious, Planar, Terrifying
    Spears, Maces, Crossbows (b[2d8] damage) 6 HP 5 armor
    Close
    Special Qualities: Can form a shield-wall, The shadows of the Realm of Darkness twist their once worldly appearance.

    Inhabitants of the Realm of Darkness. Came into to mortal world when the Great Dark Crystals was destroyed and the Great Shadow Beast Souleater broke out and opened the portal. Once mortal dwarfes, long ago banished from the mortal world, when their kingdom beneath the earth grew too mighty for even the gods. Now crooked and twisted by the eternal darkness beyond the portal, scarred and angry on all the mortal world and eager to take back, what they once lost. Instinct: to regain their lost kingdom beneath the mountains and mortal lands.

    • Attack in Formation
    • Impenetrable Aura of Darkness
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  • Sellsword - Leader Solitary, Magical, Intelligent, Cautious
    Special Weaponry, Signalhorn (b[2d10] damage) 12 HP 7 armor
    Close
    Special Qualities: Horn Signal

    Coordinator and Leader of specialized Sellsword-Groups. Often protected by magical artefacts from special damage or magic or other harm they are hard to kill. Skilled in one-to-one-combat, experienced in leading and guiding its men to gain victory and reputation. Often ex-military or half-mages. Instinct: To lead formations, to prevail

    • Lead & Command
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  • Sellsword - SpecOps Group, Intelligent, Cautious
    Fine Weaponry (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    More rare sort of Sellswords. Skilled veterans, experienced fighters with meele and range weapons. Equipped with fine weaponry and equipment to finish their task and get the payment and reputation. Instinct: To finish a mission.

    • Earn gold, serve a cause.
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  • Sellsword - Common Group, Intelligent
    Mundane Weaponry (b[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: Organize in formation.

    A bunch of tough sellswords, working and fighting for a price or a cause. Whatever seems more profitable on a long shot. Instinct: To earn gold, serve a cause.

    • Serve the best pay
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  • BOSS: Obsidian Dyrewolf-Beast Solitary, Large, Planar
    Slash with claws, Bite, Howl (b[2d10] damage) 24 HP 3 armor
    Near

    A large wolflike beast. Black as the night. No flesh or skin, all bones and obsidian shards, shimmering like sureal fur. Dark, glowing eyes, seeking to strike terror in all mortals. Vicious and fast. Instinct: To devour light & life

    • Serve the darkness.
    • It's from beyond, from the realm of eternal darkness.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant-Beggar Group, Small, Intelligent
    Grabble, Bite, Drag Underwater (d6 damage) 6 HP 0 armor
    Close

    TBD Instinct: To destroy peace and beauty

    • Sneak through filthy darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Insane Mage "Walameer" Solitary, Magical
    (d10 damage) 12 HP 0 armor
    Close

    Instinct: To gain might in madness

    • Cast Spells
    • Dark Fireball
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  • "The Pig" Solitary
    Hammer-Slam (d10+2 damage) 12 HP 0 armor
    Close, Forceful, Ignores Armor

    A large, fat guy. With a huge Meathammer. Instinct: To slash & consume

    • Protect its master
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  • Corrupt Peddler Solitary, Stealthy, Magical, Intelligent, Hoarder
    Voice, Hidden Blade (d10 damage) 12 HP 1 armor
    Close

    TBD Instinct: To gain precious things

    • Curse his opponents
    • Flashbang
    • Disorientate & bewitch with the voice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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