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PublicOpinion's Up-voted Monsters

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  • Antilich Solitary, Magical, Intelligent, Hoarder
    Throw a bony punch. (w[2d10] damage) 20 HP 2 armor
    Close

    While the lich is a thing which seeks to preserve existence for its own sake, the antilich joins the undead for another purpose- the furthering of knowledge. Gathering up bits and pieces, interviewing and researching, known for copying or even stealing library books, antiliches are rare but not hard to find. While they gather this knowledge, they are often loathe to share what they have gathered and prefer to keep it to themselves, necessitating lengthy bargaining to garner some piece of forgotten lore. Rare indeed are they who have the patience to deal with archliches. Instinct: To hoard and collect knowledge.

    • Preserve what might be forgotten.
    • Cast some long-forgotten spell.
    • Bargain for some knowledge.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cyclops Solitary, Huge, Intelligent
    Throw boulder (d10+5 damage) 20 HP 1 armor
    Near, Reach, Far, Ignores Armor

    Despite their immense skill at their barn-sized forges, these one-eyed giants always seem to end up wanting what other people have. Whether it be a beautiful woman, magical object, or just a piece of land, cyclopes become easily fixated on possessing certain things and get downright stubborn about having them. This often brings them into conflict with fathers-of-brides, kings, high wizards, local farmers, and well, just about anyone who has something the cyclops wants. Not inherently evil, cyclopes are simply used to getting what they want through force and intimidation. On the other hand, they have been known to reward those who bring them their objects of desire with magical weapons and armor. Instinct: To aquire the object of its infatuation

    • Demand or take something precious
    • Intimidate through destruction
    • Pick up and squeeze
    • Make a deal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Cat Solitary, Small, Stealthy, Devious, Terrifying
    Claws (d8 damage 1 piercing) 12 HP 0 armor
    Close
    Special Qualities: Disgustingly long-legged, Wretched mockery of a cat

    The goblin house cat is a far cry from the cuddly things we have above ground. With great, spidery legs, and bloated, pale eyes, they are barely recognizable as the pets we keep in our world above. They do, however, share our cats' capacity for cruelty, and goblins do nothing but encourage it . . . Instinct: Cause mischief

    • Frighten the innocent
    • Sneak through tunnels
    • Alert its goblin masters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Polar Yeti Group, Large, Hoarder, Intelligent, Organized
    incredible strength (d8+2 damage 2 piercing) 14 HP 1 armor
    Forceful, messy

    Servants of Nikolai the red, they spend their time making gifts of great artifice and protecting their fortress in the utter north. They also quite enjoy games of strategy, but are exceptionally sore losers. Instinct: To protect what is theirs

    • Construct a gift with speed and skill
    • Rip off a limb
    • Blow a horn to summon their kin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wreck Haunt Horde, Magical, Stealthy, Organized, Hoarder
    Cyclone of ship debris (d6+2 damage) 6 HP 5 armor
    Close, Reach

    Whether the damned soul of the ship's Captain, or a wandering spirit of ill intent, a wreck haunt is a wispish being that has laid claim to a sunken wreck, all its treasures, and the bodies of those foolish or unlucky enough to go down with the ship. Instinct: To protect its domain

    • Trap and ambush intruders
    • Jump into minions as shields
    • Call forth the undead crew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Monkey Horde, Small, Devious
    Tooth and Claw (d8 damage) 3 HP 0 armor
    Close

    After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory

    • Overpower through numbers
    • Infect wounds
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  • Bone Serpent Group, Large, Stealthy, Planar, Terrifying, Amorphous
    Vicious bite (d10+4 damage 3 piercing) 21 HP 4 armor
    Forceful, Near
    Special Qualities: Bone scales

    Bone Serpents inhabit the river of Bones. They are extraplanar predators that have made themselves large bodies out of the bones that make up the river. The Bone Serpents swim the river of bones as though they were eels gliding through water. they wait for foolish dead and living to try to swim across the river, or to fall out of the Ferryman’s boat. When they find a victim in the river, they dart to the surface and drag their prey down beneath the bones, to be torn to shreds by the school of bone predators. Instinct: Tear the living and dead to pieces

    • When they approach the river of bone, disturb the surface
    • When they enter the River of Bones, drag them under
    • When the Ferryman is attacked, rear up to defend him
    • When the bones of a magical creature are thrown into the river, become distracted for a short time
    • When your prey is under the surface, go into a feeding frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Trog Dwarfkiller Solitary, Large, Intelligent, Hoarder
    Stone club (d8+4 damage) 16 HP 1 armor
    Forceful

    A lizard-like creature, 8' tall and just as wide, it has but one mission: defend the clutch. Usually grey-green in color, with mottled scaly hide, and a short viciously fanged snout. Instinct: To smash dwarves (or other non-trogs)

    • Hold a foe underfoot, for easier smashing
    • Lunge at a foe, hoping for a bite
    • Chomp on a held foe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungus Goon Horde, Small, Organized, Construct
    Ramming body (d6+2 damage) 3 HP 1 armor
    Close, Forceful
    Special Qualities: Once human, now fungus

    Once human, these guards betrayed their queen and pledged their allegiance with the Turtle Emperor, who transformed them into fungus minions. Lacking intelligence, they attack by charging forward as a group, sometimes stumbling off cliffs in their enthusiasm. Instinct: To obey without question

    • Relentlessly charge forward
    • Charge en masse
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  • Fireboar Solitary, Large, Magical
    Flaming tusks (d10+4 damage 3 piercing) 20 HP 1 armor
    Forceful, Reach

    A fireboar will eat just about anything, and the way it eats makes it particularly threatening. A fireboar's spirit manifests as a roaring flame, and it eats by spreading wildfires. A group of farmers would be happy to see a fireboar go, that's for sure. Instinct: To consume and to grow

    • Trample enemies underfoot
    • Ignite a roaring flame
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