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Monsters by Parzival

  • The Silent Assassin Solitary, Small, Stealthy, Intelligent
    Dagger (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Halfling

    The Silent Assassin. They laughed when he came to town, all short and unassuming, but when the Primarch disappeared with carefully cut axe marks, it couldn't possibly have been him. Surely not. He is so short and unassuming. But so was that older halfling with the magic ring... Instinct: To murder silently

    • Sneak up behind someone
    • Distract someone with smoke pellets
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  • Ice Elemental Solitary, Large, Magical
    Freezing Breath (d10+2 damage) 24 HP 4 armor
    Forceful, Near

    Druids say that earth, air, fire, and water all have spirits, but they neglect to mention the more secret mixed types. Steam, ice, lava: all have their spirits, all the more vicious for their mixed natures. Instinct: To demonstrate the power of ice

    • Freeze its enemies
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  • Swarm of Shadowtwisted Solitary, Huge, Organized, Terrifying
    Bare fists (d10+5 damage) 24 HP 0 armor
    Reach, Forceful
    Special Qualities: Undead, Frighten a person

    Instinct: To overrun

    • Attack mindlessly
    • Summon the swarm
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  • Faldir the Subtle Solitary, Magical, Intelligent
    Death Ray (d8 damage 1 piercing) 12 HP 4 armor
    Close, Ignores Armor, Near, Far

    An evil wizard Instinct: To gain power

    • Invent new rituals
    • Use someone's power against them
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  • Thraxos Solitary, Magical, Stealthy, Devious, Planar
    Claws (d10+4 damage 2 piercing) 12 HP 4 armor
    Close, Forceful

    A demon that serves the god Kronath, collaborating with Faldir the Subtle Instinct: To serve Kronath

    • Perform dark rituals
    • Sneak up on someone
    • Cast dark energy
    • Trick someone
    • Summon the power of Kronath
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  • The Cultist Horde, Organized, Intelligent
    Club (d6 damage) 3 HP 1 armor
    Close

    The cultists are coming. Run. Instinct: To take over

    • Beat up its enemies
    • Call for more cultists
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  • Demilich Solitary, Magical, Intelligent, Hoarder, Construct
    Pure Dark Energy (b[2d12] damage) 20 HP 4 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Utilize the power of its phylactery

    Some say that even beyond a lich and its terrible secrets lies a greater threat, but none dare speak of it for fear that it may hear. The mysterious stranger in the bar had strangely glowing eyes, but seemed to know what it was talking about, almost first hand. But that would be impossible to survive, right? Instinct: To un-live

    • Instantly destroy its foes
    • Summon pure chaos energy
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  • The Primarch Group, Stealthy, Magical, Organized, Intelligent
    Dark Energy (d8 damage 1 piercing) 6 HP 0 armor
    Close, Ignores Armor, Far

    "Iä, iä, the Great One cometh! Hail the mighty Lord of Death and Chaos! All hail its servant on earth, the Primarch, dispenser of wisdom and justice, who shall come to bring down the mighty from their thrones! He who assumes the guise of ordinary men, but is greater than all men! All hail the Great One, and his scion, the Primarch! Iä, iä!" Instinct: To usurp

    • Seize power
    • Disguise himself as an ordinary man
    • Summon undead
    • Summon cultists
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  • Skeletal Hulk Solitary, Large
    Skeletal fists (d10+2 damage) 20 HP 3 armor
    Forceful, Near

    Few men survive an encounter with this mindless mess of resurrected giant bones. No one is quite sure where exactly the liches responsible for its creation found the enormous ribs and femurs to put it together, and accordingly, it's construction is never quite managed by ordinary necromancers. Instinct: To destroy

    • Smash its enemies
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