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Monsters by Jack Norris

  • Cannibal Plague Victim Horde, Hungry, Terrifying
    Teeth & Nails (d8 damage) 7 HP 0 armor
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    Special Qualities: Caked with blood and gore

    A deadly disease spawned by an ancient demon or elder god of hunger, it infects the body and spirit of its victims, turning them into near mindless, savage, and flesh eating hordes. Those who survive an attack are at risk of infection with the disease itself, which will transform the victim into a savage cannibal within days if not treated. Few sages and healers know the cure for this plague, as it requires a mixture of medicine and mysticism. Instinct: to Consume

    • Devour and spread disease
    • Infect survivors
    • Swarm and overwhelm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shaft Solitary, Magical, Divine, Intelligent, Planar, Funk, Cool
    Guns, Fists, and Jive (b[2d12+4] damage 4 piercing) 22 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Far
    Special Qualities: No one understands him but his woman

    Little is known of the ancient god-king known as Shaft. His strange armaments and bizarre way of speaking are a mystery to others but efforts to speak of the specifics of his abilities often result in the speaker being unable to talk about him or his wondrous powers. Instinct: He's a complicated man

    • Risks his life for his brother man
    • Unearthly Cool
    • Dig it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cult of C'thawn Group, Magical, Devious, Organized, Intelligent, Hoarder
    Ceremonial Dagger (d8 damage) 6 HP 0 armor
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    Representative of many cultists and inbred worshippers of eldritch god-things from beyond both the mortal and divine realms, the Cult of C'Thawn are mortal, though they serve things that defy mortal understanding. Seeking nothing less than the resurrection of their half-dead masters and the destruction of all who stand against them, they are surprisingly insidious, with hidden members found in places of influence across the land. Instinct: Worship the Old Ones

    • Prepare for the Coming Apocalypse
    • Dark rituals & enchantments
    • Servitor or eldritch horrors
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Puppet Solitary, Small, Organized, Construct
    Toy Weapon (d8 damage) 12 HP 2 armor
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    Special Qualities: Look like a harmless toy, Carved from enchanted wood

    Created by enchanters and sorcerers with a flair for the macabre and dramatic, a killer puppet seems like a harmless child's toy but is in fact a minature golem animated by a minor evil spirit. Surprisingly durable and deadly, it can cause alarming damage with savage attacks from its "toy" armaments. Bound to serve its creator or whoever it is directed to consider its master, it delights in taking license with its orders to cause the most havoc, pain, and terror possible. For many who employ the services of such creatures, this is a feature and not a bug. Often these beings are created in troupes, and where there is one there will often be more. Instinct: Do as commanded

    • Kills for its master
    • Call puppet troupe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kinderschreck Solitary, Magical, Stealthy
    Claws & Sharp Teeth (d10+2 damage) 22 HP 4 armor
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    Special Qualities: Twisted & Demonic, Cannot be Truly Killed by the Mundane

    Dreaded hunter and devourer of children of humanity and other races, the Kindershreck seeks the flesh and souls of the innocent to feed its terrible hunger. It cannot be permanently killed by normal weapons, but can be driven off by enough damage to its corporeal form. Powerful magic or divine energies are required to destroy it forever, but the exact method is unknown to all but the greatest sages and scholars. Instinct: Seek & consume the young

    • Stalk & devour the unwary
    • Hides in the smallest shadow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jotun, the Frost Giants Group, Huge, Organized, Intelligent
    Giant-sized Weapons & Fists (d10+7 damage) 14 HP 1 armor
    Reach, Forceful, Near

    The denizens of the frozen land of Jotunheim, the Jotun (or Frost Giants) are the spawn of the primordial giant Ymir and seek to harass, destroy, and torment both gods and their favored children, humanity. Some Jotun are cunning tricksters and sorcerers, though many are just war-like brutes. In any style, they are incredibly dangerous. Instinct: Plague the worlds of gods and men

    • Crush and Destroy
    • Call the forces of Jotunheim
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  • Fenrir, the Great Wolf Solitary, Huge, Divine, Planar, Terrifying
    Biting & Tearing (b[2d12+9] damage 3 piercing) 30 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Gigantic & Terrifying, Agent of Ragnarok

    The spawn of the god Loki, this great wolf is prophesized to one day swallow the moon and devour Odin, the All-Father of the gods. Immortal and nearly unstoppable until the end of the world, it can only be contained by divine means and only at great cost. Instinct: To Devour the Gods and Destroy the World

    • Devours All Before It
    • Cannot Be Contained by Mortal Bonds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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