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Lizardman Artisan Solitary, Stealthy, Intelligent Rending claws (d10 damage) 6 HP 0 armor Close "So there I was, the lizardman in my sights... with my bow, I could have struck him a dozen times before he reached me, even if he had known I was there. But when I took my aim, I saw the most incredible thing: it started building something out of the mud in the swamp, faster than you would believe. You know as well as I do that those things are supposed to be stupid violent brutes, but let me tell you, it was thinking... in the time it would take me to pitch a tent, it had built a mud building so solid that you couldn't knock over with an ox! I couldn't believe it. What? Of course I killed it! Can you imagine what a whole group of those things could do?" Instinct: To build vast structures
- Form useful shapes out of earth
- Use false doors and floors to evade capture
- Connect earth to the heavens
- Make exotic art
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Lizardman Priest Solitary, Divine, Magical, Devious, Intelligent Curved obsidian dagger (d8+2 damage) 12 HP 1 armor Close, Reach "When calling upon the gods of this world, my brothers, you must be careful to note those older gods whose people we have supplanted. There are Elder beings, like Graus'hnak and Maechssch, whose power once cowed the very skies and heavens themselves. Through chance and luck, they are now dormant, but still their essence mingles into the same aether we call upon. When you are shepherding the faithful, my brothers, be aware that there are old forces who call upon these old gods, to sustain their own flocks. Do not trifle with them." Instinct: To turn back the works of men
- Enhance the ability of allies
- Weave ensnarements
- Seek the upper hand
- Perform sacrifices to the elder ones
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Lizardman Soldier Group, Stealthy, Intelligent Obsidian sword (d10+2 damage 2 piercing) 7 HP 2 armor Close A traveling sorcerer once told me that lizard men came before we did. That before elves and dwarves and men built even the first of their wattle huts, a race of proud lizard kings strode the land. That they lived in palaces of crystal and worshiped their own scaly gods. Maybe that’s true and maybe it ain’t—now they dwell in places men long forgot or abandoned, crafting tools from volcano-glass and lashing against the works of the civilized world. Maybe they just want back what they lost. Instinct: To reclaim
- Stalk prey
- Pounce from above
- Attack in waves at angles
- Chitter to each other
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Hive Worker Horde, Devious, Organized Shearing mandibles (d4 damage 1 piercing) 7 HP 3 armor Close Special Qualities: Corrosive spittle Instinct: To build vast structures
- Collect raw materials
- Rend armor and weapons
- Surround and overwhelm
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Skirr Solitary, Large, Devious, Hoarder, Construct Diving attacks (d10+2 damage 3 piercing) 20 HP 3 armor Special Qualities: Mummified, Undead From a distance, it appears as a vulture, slowly circling and closing the distance. But it is so much bigger than it appears... once it closes, its size becomes apparent and the skeletal remains of this horrifying creature descends on the unwary traveler with the whistling approach of a bomb, as its talons rend flesh, bone, and metal alike. Instinct: To hunt prey across the valley
- Dive into unwitting prey
- Drop beings from deadly heights
- Circle ominously
- Nest in the highlands