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Monsters by MCatt

  • Depth Guard Group, Intelligent
    Twin Axes (b[2d10+2] damage 2 piercing) 10 HP 5 armor
    Close, Forceful

    The Depth Guard are the elite vampiric infantry of the Vampire Coast. Blood Knight warriors one and all, they are hand-picked by their masters and given the Blood Kiss, rather than being simply raised from the drowned rabble. Clad in eldritch armour, they are an unstoppable force on the field of battle, unrelenting in their advance. Instinct: To feed

    • Deftly lunge
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  • Animated Hulk Group, Large, Terrifying
    Claw (d8+2 damage 3 piercing) 14 HP 1 armor
    Forceful
    Special Qualities: It's made from multiple creatures

    Not all mariners are of human stature and girth. Indeed, many Ogres take passage aboard ocean-going vessels in search of money or food. Thus, not all of Harkon’s eternal indentured servants are man-sized, though for some reason the reanimation process often yields more unpredictable results. Instinct: To destroy

    • Barrel towards enemies
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  • Zombie Gunnery Pirate Horde
    Pistols and Handguns (d6 damage) 3 HP 1 armor
    Close, Near

    Though their weapons are rusted and sodden, many of Harkon’s Undead Pirates cling to the guns they held so dearly in life. Wielding a shabby collection of black powder weapons long past their best, the Zombies of the Gunnery Mob still gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower. Instinct: To attack

    • Take out their enemies at range
    • Hold their position
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Deckhand Horde
    Cutlass (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Insubstantial

    Reanimated from corpses of drowned seaman and other unfortunates who perish at sea, Zombie Deckhands serve the eldritch admirals of the world’s oceans to make up the bulk of Undead pirate hordes. Festooned with rusty and corroded cutlasses and polearms, they are controlled with dread enchantments which enable them to be competent as crewmen as well as fighters, making them ideal for piracy. As with all warriors reanimated from the dead, however, they tend to be clumsy combatants, with their advantages mostly being in the fact they have no will of their own so will continue moving forward regardless of injury or futile odds. Instinct: To swarm

    • Shamble towards its enemy
    • Slash with their cutlasses
    • Sail their ships
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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