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Monsters by Silkhawk

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  • Sequester Sentry Horde, Intelligent, Cautious
    Spear slash and shield bash (d6 damage 1 piercing) 3 HP 2 armor
    Close, Near

    The Sequester Sentry is the security force of D'bindacca and are loyal to the Regent. Their uniforms are the traditional red and white leathers. Equipped with bashing shield and a spear they aren't particularly tough but can pose a threat in numbers. Instinct: To protect and serve the city its sworn to.

    • Spear slash and shield bash
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  • Rumble Bees Group, Small
    Stinger and famged bite (b[2d8+2] damage 1 piercing) 6 HP 0 armor
    Close, Near

    The Rumble Bee is about 3-4 feet long, hairy bright purple bands alternating with yellow. Winged creatures with big black multifaceted eyes. Fanged mouth parts surrounded by multiple feeding arms. A long sharp stinger protrudes from its abdomen. They are incensed by anything with pollen on it. Instinct: Protect and defend the hive. Driven into frenzy by pollen.

    • Fanged bite and vicious sting.
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  • Juggernaut Flower Solitary, Huge, Amorphous
    Smashes with fist and ground pound. Pollen blinding spray. (d10+5 damage 2 piercing) 27 HP 1 armor
    Reach, Forceful

    The Juggernaut Flower stands 10 feet tall. It head is looks like a giant Cephalotus follicularis, a carnivorous pitcher plant. Thick cords of plant vines comprise its connective tissues and core. Two arms end in giant flowers with hardened pedals that clasp like giant fingers forming a fist. The interior of the hand flowers can spray pollen, blinding (and fertilizing?) their foes. Giant three pedaled flower feet and stomp the ground with great force. Instinct: To crush

    • Pummels with hardened fist like flowers
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  • Group, Cautious
    (b[2d8] damage) 6 HP 1 armor
    Close, Near

    Younger, less developed version of the Falchon Flower. Rapier leaves and defensive leaf are still worrisome bit not as formidable as adult version. Stabs and bites. Instinct:

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  • Seedling Falchon Flowers. Group, Cautious
    Rapier leaves. (b[2d8] damage) 6 HP 1 armor
    Close, Near

    Younger, less developed version of the Falchon Flower. Rapier leaves and defensive leaf are still worrisome bit not as formidable as adult version. Stabs and bites. Instinct: Protect mother Krynn plant.

    • Attack w rapier like leaves.
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  • Mysterium Deacon Solitary, Stealthy, Devious, Intelligent, Hoarder
    mind control amulet (d8 damage) 12 HP 0 armor
    Close, Far

    Mysterium Deacon has the highest product filled hair. Heavily sequined white robes. Face fitted sun glasses. Amulet with Mysterium symbol can stun victims helpless if they stare at it too long. Instinct: To control

    • Uses amulet to brainwash victims.
    • Magic amulet can stun
    • Stunned victims are helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mysterium Acolyte Group, Stealthy, Intelligent, Hoarder
    Shurikens or wrist mounted needle injectors. (d6 damage) 6 HP 0 armor
    Close

    The Acolytes of the Mysterium are dressed in black heavily sequined robes. Their hair has a lot of product and conned back and pulled high. Dominance is portrayed by hair height Instinct: Greed

    • Throws poisoned shurikens that drug opponent.
    • Lures target and drugs them.
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  • Wind Wyvern Solitary, Stealthy, Hoarder
    Diamond tail strikes (d12 damage 1 piercing) 12 HP 2 armor
    Close

    Bright green dragons head, red eyes, orange body and a black tail, ending with a sharp looking diamond. Strong wings can beat down an opponent and then attack with diamond spiked tail. Instinct: Dominates.

    • Knocks foes over with wind attack and strikes with tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lightning Eel Solitary, Tiny, Cautious
    Electrical conduction. (d10-2 damage 1 piercing) 12 HP 1 armor
    Hand, Ignores Armor, Near
    Special Qualities: Emits electricity by touch.

    A simple looking though larger than normal snake. It can vomit water in great amounts and can electrocute with a touch. Instinct: Protect the nest.

    • Vomits water and shocks.
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  • Wurm Solitary, Tiny, Magical, Terrifying, Amorphous
    Sprays congealing substance that hinders and immobilizes prey. (d10-2 damage) 19 HP 5 armor
    Hand, Far
    Special Qualities: Looks like a big hawk of snot.

    Like a giant grub. Pale white translucent skin. Two glowing red eyes that smoke with strange energy. It's tail can spray a glue like substance that restricts movement so it can work on dissolving its prey. Instinct: To package you up.

    • Immobilizes it prey with slimey glue
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