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Kevllarma Horde, Large, Magical, Organized, Intelligent Gob of Spit (b[2d6] damage 1 piercing) 7 HP 4 armor Near Special Qualities: Bulletproof Wool The Kevllarma is what would otherwise be a naturally occurring llama in a world where even fur can be affected by intense magical energies. Instinct: protect the herd
- Be stubborn
- circle up
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Gigantic Snot Glob Solitary, Large, Magical, Devious, Hoarder, Construct, Terrifying, Amorphous Snot Pod (w[2d6] damage) 27 HP 5 armor Reach, Near Special Qualities: Binding Goo, Refuse of a sickly Gigant, Looks and smells gross! The Gigantic Snot Glob was originally a byproduct of a Gigant getting sick too close to the Feywood, or quite possibly one being cursed by a Fey so that all of their sicknesses would produce animated snot. Whichever the case, now the globs roam the land in search of just enough fluid to keep rolling, and anything else they can assimilate along the way. Instinct: Assimilate moisture
- Deposit Slime
- Transmit Disease
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Zinmeri Commander Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder Spell Bombardment (b[2d4+4] damage 3 piercing) 9 HP 7 armor Close, Forceful, Reach, Ignores Armor, Far The Zin'meri commander is an ashen man with dark hair kept alive over a millennia by the radiant energies of the Crystal Gashes left by the Mage War he believes to have been caused by the Gods. He stands a head and a half taller than most other elves, and runs his fort with an iron fist, believing his strict discipline (aided by liberal use of Mass Raise) is the key to minimizing casualties. Instinct: To stem the flow of wild magic
- Command the Forces
- Spring Battlefield Preparation
- High Magic
- Two Steps Ahead
- Sound the Reinforcements
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Saw Golem Solitary, Huge, Divine, Cautious, Construct, Terrifying, Amorphous Huge Sawblade (d10+9 damage 3 piercing) 29 HP 7 armor Reach, Forceful, Near Special Qualities: Giant Gripper, Heavy Duty Steel, Arboreal Processing This tracked vehicle has thick metal armor, a thick glass cabin, and a number of lever controls that operate the saw and gripper arms, and each track, independently of each other. The interchangeable saw blades cut the trees, which are typically either thrown aside, or shoved into the chipper with the gripper. Since the fall of its parent company, it has fallen to using its forestry tools on organic beings who appear to want to impede its work. Instinct: to Clear the Forest
- Chuck Wood
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Wax Museum Horror Group, Divine, Organized, Intelligent, Hoarder, Construct, Terrifying, Amorphous Waxy Slap (d8 damage) 19 HP 2 armor Close Special Qualities: Combustible, Unfaithful replica of an actor, Hideously disfigured The Waxen Museum Horror was originally designed to give the appearance of an actor, but it's a bit uncanny valley. For the most part, people can observe these from a distance, and comment on their quality, but the moment they abuse the privilege, or offend the Curator the statue awakens. Instinct: make everything sticky
- provoke unease
- Awaken Wax Friends
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Raging Bull Solitary, Large, Divine, Cautious, Terrifying Gore (b[2d10+6] damage 3 piercing) 22 HP 4 armor Forceful, Reach, Near Special Qualities: Don't mess with the bull, You get the horns This bull was provoked into charging. What now? Instinct:
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Killer Clown Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying Circus Props (w[2d8] damage) 12 HP 1 armor Close, Ignores Armor, Near Special Qualities: Sadistic Humor, Painted On Smile The killer clown has a very sad life, coupled with the admirable goal, that if they can't laugh, maybe they can make others laugh. It is a very sad man or woman, who might have originally meant well, but whose wishes were perverted by the whims of people who go to circuses, and the ringmasters who run them. Instinct: Make Everyone Laugh
- Acid Flower
- Handshake Buzzer
- Pie in the Eye
- Clown Car
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Joker Face Demon Solitary, Stealthy, Divine, Devious, Intelligent, Cautious, Terrifying Mutilating Blade (d8+6 damage 1 piercing) 16 HP 2 armor Close, Forceful, Near Special Qualities: Gruesome wounds Described as the malicious spirit, or onryĆ, of a woman, she partially covers her face with a mask and carries some kind of sharp object. Most often described as a tall woman between 1.75 and 2.4 meters tall, with long, straight black hair, white hands, pale skin, and otherwise being considered beautiful (except for the scars that reveal the manner of her death). Instinct: Seek Revenge for her dIsfigurement
- Disjointed movement
- Am I pretty?
- Attacks when you least expect it
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Akkorokamui Solitary, Huge, Stealthy, Divine, Devious, Intelligent, Cautious, Planar Fin Strafe (b[2d8+9] damage 3 piercing) 30 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: was once a spider Akkorokamui is an ancient water-deity from Ainu folklore, myth, and theology, both respected and feared, especially given its particularly violent origin and unpredictable nature: it is envisioned as a massive octopus of truly titanic properties, able to swallow whales and ships whole Instinct: Protect Hokkaido
- Swallow whales and ships whole
- great snaking tentacles
- Shift the tides
- A god of the sea
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Piper Fink Group, Small, Organized, Intelligent, Cautious, Hoarder Teeth (d6 damage) 6 HP 1 armor Close Special Qualities: Grabby Tail Piper Fink is a Ratten in the pornographic crystalcast industry who owns her own studio which doubles as an escort service. She doesn't like fighting and has a modest security staff on site which she calls for immediately on any threat to her person, merchandise, or employees. Instinct: To bring pleasure to others
- SECURITY!
- Rat Race
- Natural Climber