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A Little Ol' Mob Horde, Huge, Organized, Intelligent Torches and Pitchforks (w[2d6] damage) 11 HP 0 armor Reach Special Qualities: Too much for one man to control Something went wrong, someone did something bad, The Media got wind of it and blew it all out of purportion, and now people are rioting in the streets burning stalls and wagons, barricading parts of the town and whatnot. Instinct: Stick it to The Man
- Chewing up the scenery
- Rally for the Cause
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A Whole Damn Army Horde, Huge, Organized, Intelligent, Terrifying Wall of Steel (b[2d6+7] damage 1 piercing) 30 HP 4 armor Reach, Forceful, Near, Far Special Qualities: A Metric Shitload of people!, Pick 2 moves below, plus Shatter Their Morale! Every once in a while, a noble calls for a great force to be gathered by the conglomeration of his vassals. This is the result. Instinct: Just following orders
- Shatter Their Morale! (any)
- Loose! (Archers)
- Surround Them! (Infantry)
- Crush the Opposition! (Cavalry)
- Hold the Lines! (Pikes)
- Sound... the Reinfocements (Commander).
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Cursed Jewelry Solitary, Tiny, Intelligent, Hoarder, Construct, Amorphous, Stealthy Strangle (d8-2 damage) 19 HP 4 armor Hand, Ignores Armor Special Qualities: Made of precious metals and gems This piece of jewelry can be found in a treasure trove. It may not necessarily be a necklace, but if not, it will resize to about that size whenever the user is unaware, and travel to the neck where it does its ghastly deed. Instinct: Steal the air that they breathe
- Entice potential victims
- Move around on the sly
- Tighten its grasp on either the mind, or the body
- Make an animated escape upon discovery