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Monsters by GM Chip

  • Ghoul Group, Devious, Intelligent, Planar, Terrifying
    Claws (d6+2 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities:

    Instinct: Mocking charnel feeders

    • to consume the dead
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  • Construct of Orphone Group, Construct
    Fists and Teeth (d8 damage) 10 HP 0 armor
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    Special Qualities:

    Orphone's constructs reflect her developing skill in creating original life. With skin of black-red velvet, these constructs are typically a very rough assemblage of parts. Their arms are sewn on with varying degrees of skills. Their mouths are sometimes sewn shut to mute their disturbing murmurings. Eyes are tricky things to get right so Orphone often neglected to put them on. They are imbued with life from a dubious source: raw sexual energy. To subdue this volatile force, the constructs are required to pass through a false door once a month. This process draws out this energy and concentrates it into a crystal. Should a construct neglect its monthly dispellment, they are liable to become quite disturbed - and disturbing. Instinct: Release its overwhelming engergies

    • Act upon its base drives
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  • Remnant Solitary, Magical, Stealthy, Planar, Construct, Terrifying
    Latch extended maw (b[2d10+4] damage) 12 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Draw upon its constituent assemblage to attack

    The remnant looks like a humanoid scuttling about on all fours, except that it has four arms and no legs. Stranger still, each of its four arms ends in a bloody stump. Where its head should be is another stump, from which protrudes a long pink tongue, like that of an anteater. Various snakelike limbs grow from its back, and each one has an eyeless head that screams and moans incessantly. The remnant is a constructed assemblage of an ill-fated adventuring party. Dcapitated, shorn of all sensory organs save a single flicking tongue protruding from a severd neck-stump, the remant is driven by a wrenching and endless agony that only abates (albeit briefly) when it has murdered a sentient being. Instinct: Exist in misery

    • Abate endless agony by murdering a sentient being
    • Draw upon constituent assemblage to sneak
    • Draw upon constituent assemblage to cast magic
    • Serve the Immane
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talon (d8 damage) 6 HP 0 armor
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    Special Qualities: Sticky

    The nodule is a sickening blob of flesh. its hue is a mottled mix of pink, brown, beige, peach, and fishbelly white. As it hovers, beads of thick brown sweat drop t the floor. Forever hungry, nodules haunt undergroud chambers, flating through the air in search of food. They tend to feed on rats and other small vermin but are sometimes so hungry that they will attack humanoids. They are incredibly sticky: after any physical attack, the attacker will struggle to pull out their weapon. Instinct: To feed

    • Haunt underground chambers
    • Spit odorous stomach acid
    • Adhere to weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nodule Group, Small
    Claw with jagged talons (d8 damage) 6 HP 0 armor
    Close

    Instinct: To feed

    • Haunt underground chambers
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