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Error 404's Up-voted Monsters

  • Tank (1900s Adaptation) Solitary, Huge, Construct
    Explosive shells (A), machine gun (B), (A/B[1d20+5/2d8 +2 piercing] damage) 24 HP 5 armor
    Reach, Forceful
    Special Qualities: Manufactured for assault.

    A tank is a large, heavily armoured fighting vehicle with tracks and a large tank gun that is designed for front-line combat: Mounting a large-calibre cannon in a rotating gun turret, in addition to a secondary gatling gun. They combine this with heavy vehicle armour which provides protection for the crew, the vehicle's weapons, and its propulsion systems, and operational mobility, due to its use of tracks rather than wheels, which allows the tank to move over rugged terrain and be positioned on the battlefield in advantageous locations. These features enable the tank to perform well in a tactical situation: the combination of powerful weapons fire from their tank gun and their ability to resist enemy fire means the tank can take hold of and control an area and prevent other enemy vehicles from advancing. In both offensive and defensive roles, they are powerful units able to perform key primary tasks required of armoured units on the battlefield, Instinct: N/A - Military Vehicle

    • Fire explosive shells, with a secondary gatling gun.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infantry Soldier (1900s Adaptation) Squad/Platoon, Organized, Intelligent
    Rifle fire (A), sidearm fire (B), combat knife (C), (A/B/C[1d10/1d6/1d4] damage) 6 HP 1 armor
    Ranged/Close

    The infantry is the branch of a military force that fights on foot. As the troops who are intended to engage, fight, and defeat the enemy in face-to-face combat, they bear the brunt of warfare and typically suffer the greatest number of casualties. Instinct: Follows military command and hierarchy.

    • Military troops that fight on foot.
    • Equipped with radios to call for support.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unarmed Civilian (1900s Adaptation) Group/Mass, Intelligent
    Knives & improvised melee weapons (A), bare hands (B), (A/B[1d4/1d4 - 2] damage) 3 HP 0 armor
    Close

    In general, a civilian is "a person who is not a member of the military or of a police or firefighting force."Under the laws of war, a civilian is one not being a member of the armed services and does not take a direct part of hostilities in times of armed conflict. Civilians encompass the general, untrained public. In order to provoke a fight with civilians, the circumstances may vary greatly; for example, civilians could be fought during a riot, an unprovoked attack, or made hostile as a result of player actions. Instinct: Attacking the player character, either in assault or self defence.

    • Hostile, untrained civilians in any capacity, lacking firearms.
    • May call on the support of nearby civilians or military, depending on the situation.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite Unit (1900s Adaptation) Group, Intelligent, Well-Equipped, Stealthy
    Rifle fire (A), sniper fire (B), sidearm fire (C), fragmentation grenade (D), combat knife (E), (A/B/C/D/E[1d10/1d12 piercing/1d6/1d10+5/1d4]] damage) 8-12 HP 2-4 armor
    Close, Far

    Special operations are military operations that are "special" or unconventional and carried out by dedicated special forces units using unconventional methods and resources. Special operations may be performed independently of or in conjunction with conventional military operations. Special operations are usually conducted in a low-profile manner that aims to achieve the advantages of speed, surprise, and violence of action against an unsuspecting target. Special ops are typically carried out with limited numbers of highly trained personnel that are adaptable, self-reliant and able to operate in all environments, and able to use unconventional combat skills and equipment. Instinct: Follows high-tier Military commands.

    • Highly trained individuals in Military special forces.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ashen Monk Solitary, Magical, Intelligent, Construct, Amorphous
    Ashen Strike (b[2d8] damage 1 piercing) 17 HP 7 armor
    Close, Reach, Near
    Special Qualities: Insubstantial, Vulnerability to water

    An order of monks cremate their dead. Some of their master monks have the ability to animate the ashes their bodies have been reduced to, and act as deathless guardians for the order's sacred places. If their funerary urns are disturbed they swirl forth as a whirlwind of grey dust, dust that continually forms and reforms into a manlike shape that seems to only be solid while delivering flurries of furious blows.

    Instinct: Guard the orders sacred places

    • Whirlwind of blinding dust and ash
    • Choking cloud of ash and wind
    • A shadow of the man I once was
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Treesquid Solitary, Small
    Vicious Beak (d6 2 piercing messy) 4 HP 0 armor
    Close, Near
    Special Qualities: Nimble, Fast, Stealthy

    Treesquid are one of the stranger, but more common, of the new species in this area. Originally spotted far north of Arizona Bay, in the temperate forests of Old Cascadia. Treesquid are known for their eight grasping arms and two extremely strong tentacles tipped with a hooked climbing claw, made of a material similar to their beaks. These quick, nimble creatures swing from branch to branch and leap from tree to tree in the forests, eating small birds, rodents, and pretty much anything else they can catch. A common tactic is to track prey for several miles and then drop on their head or some other exposed weak point when they stop to rest. When it is unable to strike from stealth, treesquid use the suckers on their arms, and the climbing claws on each tentacle to inflict wounds. Treesquid are not usually dangerous to people, though small children have been attacked in the past. Instinct: to hunt prey

    • drop on them from above
    • grasp and tear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chineri Pack Horde, Small, Organized
    Vicious beak (d6 damage 1 piercing) 3 HP 3 armor
    Close
    Special Qualities: Hunt by sound

    He peers that way, and sees a small creature that resembles a monkey in a lot of ways. It has long, spindly limbs and strong grasping hands on both it's 'arms' and 'legs'. It has a long tail used for balance and to grasp. But there is where the similarities end. Instead of fur, it has what look like overlapping plates of hard bone or horn. It's head reminds Falcon of an owl's in shape an contour, with the heart-shaped face that directs sound to it's bat-like pronounced ears. I't beak is large and wickedly curved, and glints wetly with a dark liquid. And it has no eyes. Instinct: Hunt your prey in a pack

    • Swarm them
    • Call for the Pack
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