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Monsters by Legend 27

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  • Fallen Darkness Solitary, Planar, Terrifying, Amorphous
    Blades of Darkness (d10+2 damage 2 piercing) 15 HP 4 armor
    Close
    Special Qualities: Looks like a tortured human

    As a result of the failed ritual and rendering the host useless, the soul of darkness had no other option but to leech into the next host. At its weakest, he is still lethal. But this time, he won't let them leave. Instinct: Screech of agony

    • To rip to shreds
    • Smog of Darkness
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  • Mandalar's trusted Group, Large, Construct, Terrifying
    Belch fire and strike enemy with claws (w[2d8+2] damage 1 piercing) 10 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: It can fly, Amalgamation of an animal and a human, Looks ugly af

    Two parts lioness, one part serpent, head of a human, and all the vicious magic one can muster. The actual ritual might vary, as might a detail or two—more creative sorcerers switch the flame breath for acid, perhaps. Used as a guardian, it matters little. The chimera is the worst sort of abomination: an intentional affront to all-natural life. Instinct: To protect Mandalar

    • Belch fire from his mouth
    • Swipe furiously as anyone nears the protector
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Last Knight of Wasnor Solitary, Divine, Devious, Intelligent, Terrifying
    Blade of Darkness (b[2d10+2] damage 2 piercing) 18 HP 2 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Scaly skin and sunken eyes

    The last knight of Wasnor was heavily favored by the old gods. A brilliant tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To cleanse the land off of every last resident of Stormhammer

    • To bring justice to those who did him wrong
    • Create the fog of darkness and disparity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Queen 1 Group, Small, Construct
    Bastard sword (d6+2 damage) 10 HP 2 armor
    Close, Forceful, Far

    Instinct: To destroy someone who wrongfully positioned her

    • Slice with her sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The last knight of Wasnor Solitary, Magical, Intelligent, Cautious
    Blade of Darkness (b[2d12+2] damage 2 piercing) 16 HP 7 armor
    Close, Forceful, Ignores Armor, Near

    The last knight of Wasnor was blessed by the 5 gods. Once favored by the gods, Leinas was a great tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To get fully resurrected and be one with the darkness

    • stun for a moment with the fear of the dark
    • Brute force with a hint of agility
    • Sacrifice a soul to the darknes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Last Knight of Wasnor Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • er
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  • Mothmen Horde, Small, Construct
    claws and wings (d6, 2 piercing) 6 HP 0-1 armor
    Close, Reach, Near
    Special Qualities: -to attack anyone on sight

    Like a moth to a human Result of twisted experiments. These mothmen had a life before, now aimlessly wandering in the forest looking to kill humans. Instinct: 'to tear someone, its dinner time'

    • Sharp talons and razor wing
    • Stealth af
    • ninja
    • can pick a human
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiny Solitary, Large, Intelligent, Cautious
    claws, tree, bite (b[2d10+2] damage) 16 HP 2 armor
    Forceful, Near

    My inspiration, if tiny was a bad monster. Built from the land, the monster wants to destroy and scare anyone who encroaches their territory or their line of sight. 1) Boulder hurl (stuns) 2) Toss (throw someone on another) 3) Uproot tree Instinct: to destroy, to scare people from the land

    • Smashes with tree, Bite, Claw
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  • Solitary, Intelligent, Cautious
    (b[2d10+2] damage) 12 HP 2 armor
    Close, Forceful, Near

    Instinct:

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  • Tiny Solitary, Intelligent, Cautious
    Claws, teeth, trees (b[2d10+2] damage) 12 HP 2 armor
    Close, Forceful, Near

    Instinct:

    • Smashes
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