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Fallen Darkness Solitary, Planar, Terrifying, Amorphous Blades of Darkness (d10+2 damage 2 piercing) 15 HP 4 armor Close Special Qualities: Looks like a tortured human As a result of the failed ritual and rendering the host useless, the soul of darkness had no other option but to leech into the next host. At its weakest, he is still lethal. But this time, he won't let them leave. Instinct: Screech of agony
- To rip to shreds
- Smog of Darkness
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Mandalar's trusted Group, Large, Construct, Terrifying Belch fire and strike enemy with claws (w[2d8+2] damage 1 piercing) 10 HP 5 armor Reach, Ignores Armor, Near Special Qualities: It can fly, Amalgamation of an animal and a human, Looks ugly af Two parts lioness, one part serpent, head of a human, and all the vicious magic one can muster. The actual ritual might vary, as might a detail or two—more creative sorcerers switch the flame breath for acid, perhaps. Used as a guardian, it matters little. The chimera is the worst sort of abomination: an intentional affront to all-natural life. Instinct: To protect Mandalar
- Belch fire from his mouth
- Swipe furiously as anyone nears the protector
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The Last Knight of Wasnor Solitary, Divine, Devious, Intelligent, Terrifying Blade of Darkness (b[2d10+2] damage 2 piercing) 18 HP 2 armor Close, Forceful, Ignores Armor, Near Special Qualities: Scaly skin and sunken eyes The last knight of Wasnor was heavily favored by the old gods. A brilliant tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To cleanse the land off of every last resident of Stormhammer
- To bring justice to those who did him wrong
- Create the fog of darkness and disparity
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The last knight of Wasnor Solitary, Magical, Intelligent, Cautious Blade of Darkness (b[2d12+2] damage 2 piercing) 16 HP 7 armor Close, Forceful, Ignores Armor, Near The last knight of Wasnor was blessed by the 5 gods. Once favored by the gods, Leinas was a great tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To get fully resurrected and be one with the darkness
- stun for a moment with the fear of the dark
- Brute force with a hint of agility
- Sacrifice a soul to the darknes
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Mothmen Horde, Small, Construct claws and wings (d6, 2 piercing) 6 HP 0-1 armor Close, Reach, Near Special Qualities: -to attack anyone on sight Like a moth to a human Result of twisted experiments. These mothmen had a life before, now aimlessly wandering in the forest looking to kill humans. Instinct: 'to tear someone, its dinner time'
- Sharp talons and razor wing
- Stealth af
- ninja
- can pick a human
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Tiny Solitary, Large, Intelligent, Cautious claws, tree, bite (b[2d10+2] damage) 16 HP 2 armor Forceful, Near My inspiration, if tiny was a bad monster. Built from the land, the monster wants to destroy and scare anyone who encroaches their territory or their line of sight. 1) Boulder hurl (stuns) 2) Toss (throw someone on another) 3) Uproot tree Instinct: to destroy, to scare people from the land
- Smashes with tree, Bite, Claw
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