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Monsters by Amoreena

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  • Solitary, Huge, Construct
    (d10+5 damage 2 piercing) 28 HP 5 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

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  • Solitary, Huge, Cautious, Construct
    (d10+5 damage 2 piercing) 28 HP 6 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

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  • Black Fire Wisp Group, Magical, Construct
    Balls of fire (d8 damage) 10 HP 4 armor
    Close, Near
    Special Qualities: Can't be harmed through nonmagical or physical means, Living magical fire

    Instinct: Obey its maker

    • Touch a person to burn them
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  • Root Animal Group, Construct
    Claws (d4+2 damage 1 piercing) 8 HP 2 armor
    Close, Near
    Special Qualities: Made of plant matter

    When the roots of the earth are called to take the form of wild animals Instinct: Obey its maker

    • Mindless attack as commanded
    • Lashes out roots
    • Bites or claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pukka Group, Magical, Devious, Organized, Intelligent, Amorphous
    (d6 damage) 9 HP 1 armor
    Close
    Special Qualities:

    Instinct:

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  • Ilhui-Bears Group, Large, Magical, Devious
    Claws (d6+2 damage 2 piercing) 10 HP 0 armor
    Forceful, Ignores Armor, Near

    The Ilhui-bears are a small cluster of three bears that live within the Widow's Forest. One has a magical control over swarms of bugs; the second can shift and move the earth with its claws; the third, the blind one, won't attack but can telepathically predict an oncoming attack and warn the others. Instinct:

    • Bug swarm
    • Sink hole
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  • Analexis, the High Priestess Solitary, Medium, Divine, Devious, Magical
    Small Dagger (d4+1) 8 HP 0 armor
    Hand, Reach, Far

    Analexis is the former High Priestess of Coszcali's temple. She was excommunicated from the temple by the goddess when she was found to be using her magic to benefit a dark power. Analexis is powerful and still maintains her magic, much of it taking from the dark powers as their new source. Instinct: To finish the ritual by any means

    • Penitent
    • Cause Fear
    • Cure Light Wounds
    • Contagion
    • Divine Presence
    • Sanctuary
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dryad Guardian Group, Huge, Magical, Intelligent, Cautious
    Fists or Spear (w[2d8+7] damage) 16 HP 3 armor
    Reach, Forceful, Far
    Special Qualities: Blends in with large trees

    The largest of the Dryads, reaching upwards of 15 to 20ft. in height, they act as sentries and first line of defense for the rest of their people. Instinct: To protect the forest and their homestead

    • Roars
    • Controls vines
    • Calls in reinforcements -- other Dryads, wild animals, or magical constructs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Dryad Solitary, Magical, Intelligent
    Spear or Bow (w[2d10] damage) 8 HP 2 armor
    Close, Reach, Far
    Special Qualities: Travels through trees

    The children of Dryads and non-Dryads, they're smaller than most Dryads but their skin is protected by a thick layer of bark, and their hair, if they have it, changes with the seasons. They prefer to avoid violence and will often set other magical creatures on their enemies before going into the fight themselves. They're vulnerable to fire. Instinct: To protect forest and homestead

    • Blends into the forest
    • Controls vines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Golem Sentry Solitary, Large, Haphazard, Construct, Amorphous
    Fists (d8+2 damage 2 force) 23 HP 5 armor
    Forceful, Near
    Special Qualities: Magical Construct

    A dormant golem made from pieces of the surrounding ruins that magically activates when unauthorized trespassers come too close to the cavern entrance. It feels no pain and relies on pure, brute force to clear the area by any means possible. Instinct: Keep trespassers out

    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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