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Monsters by Zarduma

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  • Zodiac Solitary, Large, Stealthy, Magical, Intelligent, Planar, Terrifying, Amorphous
    Torture (b[2d12+2] damage 1 piercing) 23 HP 4 armor
    Forceful, Reach, Near, Far
    Special Qualities: Inspires fear

    Milky white skin, black beady eyes, long, skinny, pointed fingers. Massive closed mouth, only opens when death is near certain. No visible joints, mainly muscle, can bend in almost any unnatural direction. Sleek black cloak, can have the appearance of a normal human. Intense bloodlust for the innocent and pure. Instinct: To toy

    • Stalks
    • Lies
    • Illusions
    • From The Abyss
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  • Negro Flight Ape Group, Small, Stealthy, Organized, Hoarder
    Beat (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Small wings

    Instinct: To meddle

    • Drops
    • Steal
    • Communicate (Monkey Screech)
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  • Taito, the Ethereal Drinker Solitary, Huge, Stealthy, Divine, Magical, Intelligent, Planar, Construct, Terrifying
    Dissect and Bisect [d12+3] 20 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Perfect Camoflauge, Colossus's Drainer, leeches life force to give to Colossus (battery), Large

    Instinct: To leech

    • Drain
    • Illusions
    • Poison/Control
    • Extra-planar creature, personal dimension
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pack of Timber Wolves Horde, Small, Organized
    Bite (b[2d6+2] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Smell Tracking

    The Timber Wolves aren't special in a world where everything is. Doesn't that make them special? While they have no special abilities, they make up for it with abundance. Tooth, fur, and blood. These three things will be your downfall if caught by surprise or if you let your guard down. Don't underestimate the power of the pack... Instinct: To Hunt

    • Maim
    • Howl
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  • Julian, Felin's Sleuth Group, Small, Stealthy, Magical, Organized, Intelligent, Construct
    Scratch and Bite (d6 damage 1 piercing) 10 HP 3 armor
    Close, Far
    Special Qualities: Perfect Senses, Vibrant, Static Fur

    Julian is no enemy unless you make him one. He wishes to protect Felin's Forest and his family. A red fox, who is warm to the touch, and can talk. Very charismatic, a true friend when you need him to be. He shall help those in need as long as you will help him in return. Has access to minor magic and some more unique abilities. Instinct: To Protect and Inform

    • Speech
    • Fabric Burrow
    • Fire
    • Howl -> Burrow Call
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Lone Hero Solitary, Stealthy, Divine, Magical, Intelligent, Cautious, Hoarder
    Slay (b[2d10+4] damage 2 piercing) 18 HP 6 armor
    Close, Near
    Special Qualities: Superhuman Feats

    A metal figure shrouded in a long flowing, brilliant cape, examines the footprints of his mark. The Hero walks, and follows the treaded path, his armor clanks with each step, longsword and shield moving with him. He doesn't pick up his pace, for he never tires. He will find them, it's not a matter of how, but one of when. His armor glistens in the moonlight, a beautiful suit, the likes of which seem to be crafted by the gods. A luminescence comes across him when one stairs in his direction. He hears movement, his heart quickens, but his pace does not. Calm and collected, The Lone Hero walks towards the sound; He knows it will all be over soon. An arrow flies through the air and quick as a bullet his shield is raised and the arrow splints to the ground. He looks over and sees a woman with a wolf cowering in fear, bleeding, quivering, unable to breath. "Please, don't kill me. I have done no harm and wish only to do good, don't send me back!" Her legs buckle and she falls to the floor, sobbing, for she is too tired and weak to fight. The iron demon responds, "Your existence is much overdue, as is this worlds, I send you back to the depths of the darkness where you belong." The wolf, still managing to fight, leaps towards him in hopes to protect her master, her friend, her sister. Fresh blood stains the armor, and the comrade lies dead. The next death came not a moment after. The Lone Hero begins to walk away, chants fill the sky and he glows ever brighter. Under his helm, a smile spreads across his face. Instinct: To Hunt the Undead

    • Track
    • Lies
    • Power Word: Death
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  • Hexed Winged Seraph Solitary, Large, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar
    Thrust (b[2d12+4] damage 1 piercing) 22 HP 1 armor
    Ignores Armor

    9 feet tall, has the appearance of Jesus. Adorned in a white tunic/garb, with a laurel on top. Two wings always in place, when into combat 4 more come out of it's back for intimidation and mobility purposes. Flaming Sword, Magic nullifying shield. Instinct: To Cleanse the Inferior

    • Blinding Instantaneous Aerial Maneuverability
    • Flaming Sword
    • A Fallen Angel, a Risen Devil
    • Magic Nullifying Shield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hexed Winged Seraph Solitary, Large, Stealthy, Divine
    (d10+2 damage 1 piercing) 22 HP 0 armor
    Special Qualities: Flight,

    Instinct: To Purify the Inferior

    • Blinding Aerial Maneuverability
    • Manipulative
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  • The Watcher's Eyes Group, Huge, Intelligent, Cautious, Construct, Amorphous
    Cleave Stab Smash (b[2d8+7] damage 1 piercing) 21 HP 7 armor
    Reach, Forceful
    Special Qualities: The Watcher's all have special eyes they make as their servants, they are kept alive by the Watcher's magic/life force

    The Watcher's Eyes. Giant, 10 foot tall knights, masters of all forms of melee combat. They seek to protect their watcher and subdue any imminent threat. Clad in sleek form fitting plate mail, one in ivory white, the other in ebony black. The Watcher's Eyes have an interesting task of testing newly Chosen Undead, to see if they are worthy and have what it takes to lift the world out of the darkness it's been plunged into. Instinct: Protect the Watcher, Test the Chosen

    • Impenetrable Defense
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  • Netherkech Horde, Small, Stealthy, Magical, Organized
    Dive-bomb, claws (d6 damage 2 piercing) 3 HP 1 armor
    Close, Far
    Special Qualities: Wings, shadow shift

    The Netherkech flutter about in the caves, unseen by your eyes. The constant flapping heralds the coming of not just one but many more. The Kech, feast upon the thoughts of their prey before inevitably ending it's existence. Quickly they strike , not with strength but with numbers. As soon as you see one they melt away into the darkness, like a candle flickering in the dead of night. You hear screeching and the fluttering and flapping grows louder until a new figure appears before you. This encounter is about to get a whole lot more interesting. Instinct: To sow seeds of madness

    • Harvest Thoughts
    • Predict movements before they occur
    • Darkness, Confusion, Illusions
    • Summon Undead Liege
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