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Monsters by Joshua Davis

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  • Ava Solitary, Magical, Divine, Intelligent
    Magic Staff (d10+2 damage) 12 HP 4 armor
    Close, Ignores Armor

    Instinct: To preserve herself

    • Wield dark magic
    • Summon dark creatures and cast holy style magic
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  • Varin Solitary, Magical, Divine, Intelligent, Cautious
    Magical Sword (d10+5 damage Ignores Armor) 18 HP 5 armor
    Close

    Instinct: Instill Order

    • Battle like a fierce warrior
    • A shield against magic and a piercing magical blade
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elf Blood Warrior Group, Magical, Devious, Intelligent, Cautious
    Sword and Spell (d8 damage) 10 HP 2 armor
    Close, Near

    Instinct: To sacrifice or convert to their religion

    • Spread their doctrine
    • Unleash Blood Magic
    • They fight in an organised well trained group
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crab Beast Mother Solitary, Huge
    Tentacles and Pincers (d10+7 damage) 24 HP 3 armor
    Reach, Forceful

    A massive crab like beast that wades in the water and doesn't seem to move. It lives in caves and feeds off strange magical energies. It will defend its hive and its children to the death. Instinct: To Crush Intruders

    • Defend its hive
    • Try to crush its enemies
    • Spit disease at the enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Werebat Solitary, Stealthy, Intelligent
    Spider Legs and Fangs (d10 damage 1 piercing) 12 HP 0 armor
    Close

    Instinct: To flee and strike from shadows

    • Nash with fangs
    • The creature will move to shadows before attacking
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  • Sewer Crab Warriors Group, Large, Cautious
    Crab Claws and Gaping Mouth (d10 damage 2 piercing) 8 HP 4 armor

    A large bipedal crab with a huge armor body and large claws. It has a gaping maw that opens up and unless tentacles and razor bladed teeth. It's teeth and pinching claws can cut through steel and stone. They are highly defense of their homes and young and live in deep wet areas. Instinct: To Protect Itself

    • Drive opponents away from their home
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Knight Cobalt Solitary, Magical
    Great sword d12 +1 Piercing 25 HP 4 armor
    Close, Forceful

    Instinct: To kill for coin

    • Strike with his great sword
    • Wield dark magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plains Drake Solitary, Large
    Claws and Fire (b[2d6] damage) 16 HP 2 armor
    Near

    A large serpent like beast with a light brown colored scales. It looks like a dragon mixed with a lizard, it has no wings and crawls along in a reptile like fashion. These beasts wander grassy plains hunting down any animals that cross their path. They devour things with speed. Instinct: To hunt

    • Fire breathing and huge dragon claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gryphon Group, Large
    Claws and Beak (d8+2 damage) 10 HP 0 armor
    Special Qualities: Huge eagle wings

    Usually peaceful and calm beast but quickly become defensive of their pack and their young. Strong and majestic beasts that use flight for to travel great distance and are omnivores. Instinct: To protect the pack and hunt

    • Launches itself at opponents or attack with beak and claws when on the ground
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  • Druid Cult Commander Solitary, Magical, Intelligent
    Weapon Attack (d8 damage),Controlling nature (d10 damage),Transform into a beast(d10+3 damage) 12 HP 4 armor
    Close, Ignores Armor

    Higher up in the drudic cult that can transform into large and strange beast to fight. They command their cultist followers and have more power then the standard cult member. They have the same objective as the other members to follow the law of their leader Corthax. Instinct: To command the cult

    • Morph into beasts and control nature
    • Take the form of violent beast or unless nature as a weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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