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Monsters by McGriddler

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  • Darius, Rival Bounty Hunter Solitary, Stealthy, Magical, Intelligent
    Hunter's Knife (b[2d10] damage 2 piercing) 12 HP 1 armor
    Close, Ignores Armor

    A highly successful bounty hunter, infamous in mercenary spheres for taking jobs alongside other adventuring crews, and coming back alone, the reward all his. Unbeknownst to his detractors, he's also perfectly happy to outright kill adventuring parties who've already completed their bounties and act as if he were one of them when claiming the reward. Darius long ago created a soul bond with a smoke spirit, allowing him to produce vast quantities of smoke from his hands and mouth, see perfectly through smoke, and move with incredible speed and grace through areas filled with smoke - the perfect skill set for an unscrupulous cutthroat. Instinct: To attack when they're at their weakest

    • Spring a magical trap
    • Fill the space with choking smoke
    • Move through smoke with supernatural speed
    • Create a duplicate out of pure smoke
    • Appear behind you, knife at your throat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Grey Prince Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying
    Hollow Touch (b[2d12+2] damage) 12 HP 6 armor
    Close, Ignores Armor
    Special Qualities: Indestructible spirit of order, Can never truly be destroyed

    The Grey Prince is an ancient spirit from beyond the stars, a wanderer from when the world was a hot swirling cauldron of potential. It is then that the Grey Prince came, and cooled the world with its chill, hollow touch. When the first living thing crawled upon the world’s surface, it was the Grey Prince that touched it, and gave it the gift of death. The Grey Prince is ancient, eternal, and wishes only to conquer and dominate the Dead. When its army of dead souls is large enough, the Grey Prince will invade the bright warm world of the living, and suck out its warmth and light, until it too is a pale, cold shadow. Then the Grey Prince will leave this hollowed out world to find another bright, hot cauldron to cool with its hollow touch. Instinct: Conquer

    • Call up your horde of dead souls
    • Tear the veil between the living and the dead
    • Dominate them with ancient knowledge
    • Bleed their souls of wonder
    • Flee when faced with a pure heart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marût Solitary, Large, Divine, Cautious, Planar, Construct
    Unerring Slam (b[2d10+6] damage) 16 HP 4 armor
    Forceful, Reach
    Special Qualities: Pure Law, Cyclopic

    The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Instinct: Enforce its contract

    • Slam them against something else
    • Bring them to the Hall of Concordance
    • Ignore an attack to enforce the contract
    • Hunt them down, no matter where they go
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forged Melee Operative Group, Construct
    Spiked Fists (b[2d8+4] damage) 10 HP 2 armor
    Close, Forceful
    Special Qualities: Magical Battery

    Instinct: To obey

    • Create an opening for a teammate
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  • Psiforged Operative Group, Magical, Devious, Organized, Intelligent, Construct
    Psiblade (b[2d6] damage) 14 HP 5 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Magical battery in chest

    Instinct: Fulfill the will of House Kanth

    • Overwhelm their mental resistance
    • Manipulate the battlefield with psionics
    • Return an attack to its sender
    • Command a forged operative
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  • Unfinsished Construct (Shuri) Solitary, Intelligent, Hoarder, Construct
    Armaments (d10+2 damage) 23 HP 6 armor
    Close, Forceful, Far
    Special Qualities: Kept alive by the artifact in its heart

    In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Not naturally inclined to violence, but its creators had no chance to socialize it before being attacked by the Acolyte of Gruumsh. Is a full person, just completely lacking in the knowledge necessary to function. Would react positively to PC's if they treated it well, and could even become a member of the group. Instinct: To socialize and learn

    • Defend self wildly
    • Frenzied attack
    • Defend itself with its armored arm
    • Try to escape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unfinsished Construct Solitary, Intelligent, Construct, Amorphous
    Armaments (d10+2 damage) 23 HP 6 armor
    Close, Forceful, Far
    Special Qualities:

    In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn

    • Defend self wildly. Frenzied attack.
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  • Unfinsished Construct Solitary, Intelligent, Construct, Amorphous
    Armaments (d10+2 damage) 23 HP 6 armor
    Close, Forceful, Far
    Special Qualities:

    In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn

    • Defend self wildly. Frenzied attack.
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  • Unfinsished Construct Solitary, Intelligent, Construct, Amorphous
    Armaments (d10+2 damage) 23 HP 6 armor
    Close, Forceful, Far
    Special Qualities:

    In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn

    • Defend self wildly Frenzied strike
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  • Unfinsished Construct Solitary, Intelligent, Construct, Amorphous
    Armaments (d10+2 damage) 23 HP 6 armor
    Close, Forceful, Far
    Special Qualities:

    In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn

    • Defend self wildly
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