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Monsters by Nuggeto1

  • Magical Golem Defender Group, Large
    Fists (d8+3 damage) 18 HP 3 armor
    Forceful, Reach
    Special Qualities: Hidden weak spot

    A magical guardian set to defend a specific place. Instinct: To destroy intruders

    • Soldier on, ignoring all damage until the last
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Spell matching its domain (1d10 damage) 16 HP 4 armor (magical)
    Close, Reach, Ignores Armor, Far

    A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane

    • Cast a powerful spell from their domain
    • Cast spells from their domain
    • Crowd control spells matching their domain
    • Reveal an unwelcome magic trinket
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist scout Group, Stealthy, Divine, Organized, Intelligent
    Simple dagger (d4+2 damage) 6 HP 0 armor
    Close

    A cultist scout, having a mission to fulfill from its cult. Instinct: To spread the cult's following or sacrifice the opposing force to its god.

    • Perform rituals
    • Hidden blade
    • Quick spell-like ritual for sending a message to other cultists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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