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Monsters by Wyrdash

  • Dual Angelhead Solitary, Small, Planar
    Razor sharp wing claws, gnawing teeth (d10+2 damage) 12 HP 0 armor
    Close
    Special Qualities: flight, darkvision

    A fusion of angelheads, one white like marble, the other dark and speckled like the night sky. Their teeth are contrasting colors and you can tell only one thing: it means business. Instinct: to inflict its suffering on others

    • erupt from the head of a fungal ent
    • blast of divine light- blinding, with 1d4 damage
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  • Bino Group, Divine, Magical, Intelligent, Terrifying
    necrotic censer (d6 damage) 8 HP 0 armor
    Close, Ignores Armor
    Special Qualities: The left side is sun elf, and the right side is moon elf.

    see: Nobi, but this one is a little more slender. Carries a mushroom cap on a chain, like a censer. Melee attackers are in danger of breathing in rust fungus spores. Instinct: to help the Sect, even if it will result in his death

    • feint a stumble, opening attackers up to a fierce counter attack from Nobi
    • removes a vital sense for a short duration
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  • Nobi Group, Terrifying
    twin mushroom cutters (b[2d8+2] damage 1 piercing) 10 HP 1 armor
    Close
    Special Qualities: The left side is moon elf, and the right side is sun elf.

    One of the Sect of the Seven Blessing's projects, a set of twin elves, one Sun, one Moon who were split down the middle and stitched back together. His eyes are bloodshot, and he bars your entry to the Godfall. Instinct: to protect the Sect's research

    • harmonize with his twin, causing migraines for all attackers.
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  • Fungal Ent Solitary, Large, Divine, Terrifying
    A bash with chitinous hammer arms (d10+2 damage) 18 HP 1 armor
    Near
    Special Qualities: There is a human skull lodged in it

    A large ent that seems to have either died and been reanimated with fungus, or the two shared a symbiotic relationship from the beginning. It shines faintly with divine light, something beyond natural biology is keeping it alive. Instinct: to provide fertile ground

    • Immobilize with fruiting bodies coming from the ground
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  • Wereshark Group, Intelligent, Hoarder
    Sharktoothed bite (d8+2 damage) 10 HP 2 armor
    Close

    A half-shark half-human amalgamation created by the divine power of the Cleansing Flood cult. Like sharks, it must always keep moving lest it fall into torpor. Its bites can are messy, they can remove limbs, weapons, etc. Instinct: Lead the Cleansing Flood

    • Bite with unreasonable force
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  • Angelhead Group, Tiny, Divine, Terrifying
    flying bite (d6 damage) 10 HP 0 armor
    Hand
    Special Qualities: It's the decapitated head of an angel of Mildred, dripping putrid sludge from its wound

    The angelheads are either two colors, white with a vaguely chiseled face, or deep black with points of starlight shining through the face. They typically attack in swarms of even numbers, and will fly away shortly after their partner is dropped. Instinct: Spread the decay of Mildred

    • Vomit forth unholy ground
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