• Codex
  • Browse
  • Create
  • Login

Monsters by CPRobertson1

Next
  • Corpse Gatherer Group, Huge, Magical, Divine, Intelligent, Terrifying, Amorphous
    Slamming, pounding and grabbing (d8+5 damage) 30 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Soul binding, It is made from animated grave earth and corpses

    The corpse gatherer arose from the burial of a sentient undead creature in unsanctified ground near many other corpses... They feast upon dead flesh but are more than willing to create fresh corpses... They are. It evil in and of themselves, but they may contain the souls of evil creatures trapped for as long as the gatherer remains formed... Instinct: Gather (or create) corpses

    • Spawn zombies
    • Smash things
    • Engulf grabbed enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Sand Shark Group, Tiny, Devious
    Biting (d4-2 damage) 6 HP 2 armor
    Hand
    Special Qualities: Stinging tentacles

    Instinct: Fiercely defend territory

    • Lurk in the sands
    • The bite is only to allow the tentacles to wrap around their prey...
    Tweet
  • Hephaestus Guardian Solitary, Huge, Magical, Divine, Cautious, Construct, Amorphous
    Magma Bombardment (d12+7 damage) 33 HP 6 armor
    Reach, Forceful, Near
    Special Qualities: Magma Possession, Obstinate defence

    Instinct: Defend Geothermal plant

    • Possess Lava
    Tweet
  • Stalker Group, Hoarder
    Bite (d8+2 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: Hunts in forestal areas

    • Stalk prey
    Tweet
  • Hyperspatial Guardian Solitary, Huge, Magical, Devious, Intelligent, Planar, Construct, Amorphous
    (b[2d8+5] damage 3 piercing) 31 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Hyperspatial presence, Transfers material between the gateway and research centre

    Uses the fourth dimension to hide and attack from strange angles Instinct: Guards research centre

    • Guard the Abyss
    • It can teleport you to higher depths instantly causing decompresison sickness
    • Uses the fourth dimension to hide and attack from strange angles
    Tweet
  • Ghost Leviathan Solitary, Huge, Magical
    Biting (b[2d8+3] damage 1 piercing) 20 HP 1 armor
    Reach, Ignores Armor, Far
    Special Qualities: Aquatic

    Instinct: Prowl the deeps

    • Haunt the precipice and mushroom forests
    • Electric burst
    Tweet
  • Corvidea swarm Horde, Tiny
    Beak and claws (d4-2 damage) 3 HP 0 armor
    Hand

    Instinct: It defends its town

    • Swarm attackers
    Tweet
  • Reefer Whale Group, Huge, Devious
    Ramming, stinging (passive) (d6+3 damage) 14 HP 3 armor
    Reach, Ignores Armor
    Special Qualities: Reef shell

    Its a reefer whale - about the size of a mink whale, but with a reef growing on its back (not neccesarily coral!) Instinct: Protect its young

    • Grow reefs on its back
    • Poisonous secondary creatures
    Tweet
  • Barbarian Horde (Rearguard) Horde, Huge, Intelligent, Hoarder, Organized
    Spears and Axes (d6+5 damage) 11 HP 1 armor
    Reach

    The Rearguard arrive to support the vanguard after the defences have been softened. The Vanguard swarm the defences, occupying them while the rearguard form a wedge and attack the weakest point "For Fun" When arriving: lead player rolls+nothing 10+: The rearguard cannot arrive: why not? 7-9: The rearguard are delayed: describe why. -6: choose 2: >The rearguard arrive in larger numbers than expected! >The rearguard arrive with heavy troops! >The rearguard arrive from an unexpected direction! Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women

    • Reinforces the vanguard!
    • Retreat and regroup!
    • Form a Wedge!
    • Attack the Weakpoint!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Barbarian Horde (Vanguard) Horde, Huge, Organized, Intelligent
    Axes, Clubs, and Slings (d6+3 damage) 15 HP 0 armor
    Reach, Near

    It organises into larger groups it can call on for support. Fond of swarming the front lines, while the rearguard advance in a long wedge to pierce the weakpoints Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women

    • Weakens Defences
    • Summon the rearguard!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Next