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Monsters by Juliet M

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  • Drider Group, Organized, Intelligent, Planar, Terrifying
    Spear (d8 damage) 6 HP 0 armor
    Close, Reach
    Special Qualities: Half-woman, half-spider

    Deep Elf scripture holds that these horrid demons are both the daughters and handmaidens of Lolth, the Demon Prince of spiders, and that they bear her likeness. Disgusting. Instinct: To venerate Lolth

    • Enmesh in webbing
    • Call for aid from other spider demons
    • Climb walls with ease
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  • Doppelgrowth Group, Stealthy, Amorphous
    Amorphous appendages (d8 damage) 9 HP 1 armor
    Close
    Special Qualities: Changing shape

    Human-shaped masses of plant matter that can change color and shape to mimic other humanoids. Instinct: To mimic

    • Take their shape
    • Disappear into surrounding growth
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  • Guytrap Solitary, Large, Stealthy, Devious, Amorphous
    Thorny vines (d8 damage) 19 HP 2 armor
    Reach
    Special Qualities: Acidic Saliva

    A horrible, man-eating plant. No teeth, it just holds you in its mouth until you dissolve. Terrible way to go. Instinct: To Digest

    • Snatch something up
    • Ensnare with vines
    • Spit acid everywhere
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  • Girallon Solitary, Huge, Amorphous
    Powerful arms (d10+5 damage) 20 HP 1 Armor
    Reach, Forceful
    Special Qualities: Made of vines

    A mass of twisted, knotted vines resembling an enormous ape. Temperamental and territorial, the legendary status of this beast only makes survival more unlikely. Instinct: To rule the jungle

    • Throw something
    • Destroy without thought
    • Drive them from the rainforest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fampires Group, Organized, Terrifying
    Claws (d8 damage) 10 HP 1 armor
    Close

    Vampires can always smell the blood of their own. Instinct: To feed

    • Feed on their blood
    • Transform and retreat
    • Reveal a shadow of their former humanity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yeti Solitary, Large
    Powerful arms (d10+2 damage) 16 HP 1 armor
    Forceful, Reach

    Yeti. Sasquatch. Abominable snowman. No one knows where this creature came from originally, only that it will viciously attack almost anything that moves. Instinct: To scare away

    • Hurl something off the mountain
    • Drive them down the slopes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Pale Crow Solitary, Intelligent, Hoarder
    Quarterstaff (d10 damage) 12 HP 1 armor
    Close

    This eccentric Tengu is the namesake of this pass, though rare is the traveller who chances to meet him. He lives in seclusion high in the mountains, brewing Sake and singing poorly. Instinct: To remain isolated

    • Offer respite
    • Strike with surprising swiftness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marsh Dragon Solitary
    Bite (d10 damage) 12 HP 2 armor
    Close
    Special Qualities: Wings, camofluage

    Marsh dragons are not aggressive by nature, especially towards humans, but they will not hesitate to attack if it or its eggs are threatened. Instinct: To protect the nest

    • Bite down
    • Thrash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Didac Solitary, Stealthy, Magical, Intelligent
    Claws (b[2d10+4] damage) 16 HP 1 armor
    Close, Forceful
    Special Qualities: Changing form

    A former druid from an age long past, transformed into a vampire through a chance encounter deep in the marshes. Rejected by her kind, she took control of the very clan that turned her and seeks ultimate revenge on the druids and all they hold sacred. Instinct: To seek revenge

    • Feed on their blood
    • Entrance someone
    • Cast a gruesome spell
    • Retreat to plan again
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marsh Fiends Group, Stealthy, Devious, Organized, Intelligent
    Claws (d6 damage) 6 HP 1 armor
    Close

    A clan of vampires that has made its home in the marshes. Watch out for leeches. Instinct: To feed

    • Feed on their blood
    • Transform into a bloodsucking creature
    • Entrance someone
    • Retreat to plan again
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