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Monsters by Masmanus

  • C-Rex Solitary, Huge
    Corpse-slam (d10+5 damage) 20 HP 0 armor
    Reach, Forceful, Near
    Special Qualities: Undead

    The most Vile of necromancer's creations: this horrible creature is composed of bits of animate undead flesh, stitched into the shape of a mighty carnivorous dinosaur. Rather than teeth, it's maw is filled with grasping arms which pull victims down into it's screaming gullet. Creatures consumed in this way are soon suffocated and added to the C-rex's vile bulk. Instinct: Obeys the will of it's master

    • Swallows an opponent whole
    • Adds corpses to it's own mass
    • Summons zombies from it's own bulk.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cactus Worm Solitary, Huge
    spiny body-slam (d10+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Burrows, Wreath of Spines

    Giant, green, hungry, and covered in spines. Many theorize that the Cactus Worm is a magically created of-shoot of the Purple Worm. Pray that such is true. Pray that the gods would not unleash two such monstrous species on the world. Instinct: to feed

    • Impales those that attack it.
    • Swallows a creature whole
    • Strikes quickly from beneath the earth.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demon Clown Group, Magical, Intelligent, Planar, Terrifying
    lethal gag props (d10+2 damage) 14 HP 0 Armor
    Close, Reach, Near

    There are dark powers in the world able to turn nightmares into reality. The Demon Clown is spawned in this way. Of all the minions of this dark power, the Demon Clown is likely the most common: there are many who fear clowns, and the knowledge that the Demon Clowns exist in the world is spreading that fear. Instinct: to terrorize

    • electrocutes with a concealed buzzer
    • squirts acid from a flower on it's lapel
    • sees you no matter where you hide
    • paralyzes with a horrifying giggle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ferriurge Group, Magical, Devious, Intelligent, Cautious
    summoned iron weapons (b[2d8+2] damage) 6 HP 6 armor
    Close

    The Feriurge are an ancient race of humanoids closely attuned with elemental Iron. The species exhibits an innate magical connection with Iron, and are capable of summoning it from the earth and manipulating it via thought. These creatures resemble hairless dwarves, with skin ranging from dull silver to deep rust-brown, and eyes that are either black or red. In combat, Feriurges pull iron ore from the earth to form into weapons and armor. Instinct: to protect and secure territory

    • raises a wall of iron
    • brings a rain of iron shards down on foes
    • warps or destroys iron objects
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpentaur Solitary, Large
    Powerful bite (d10+2 damage) 16 HP 2 armor
    Forceful, Reach
    Special Qualities: Sticks to Walls, Astounding Leaps

    This creature combines the features of a constrictor snake, gecko, frog, and dragons into an overall form reminiscent of a long-tailed centaur. Serpentaurs are very strong and surprisingly nimble, their frog-like hind-legs enabling incredible leaps, and their gecko-like forelegs and arms enabling them to scale walls easily. Though they are powerful predators, they tend to flee when injured, rather than fight to the death. Instinct: To consume flesh

    • Constricts with its tail
    • Striks a target with its frog-like tongue, stunning them or dragging them closer
    • Scampers nimbly up a wall
    • Attacks from a leaping ambush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gray Magus Solitary, Magical, Intelligent, Hoarder
    Bolts of mage-fire (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Resists necromancy, Half-Lich

    Also known as a Half-Lich, a Gray Magus is a force of arcane power that teeters on the edge of death. Gray Magi are mortals that have found away to subsist on pure arcane energy alone: they do not need to eat or sleep. They continue to age in appearance, but their physical capabilities do not decline over time. Gray Magi are not truly immortal, however, and many eventually complete the dark rituals required to achieve true undeath. Instinct: seek arcane power, feed on magical energy

    • weave an eldrtich spell to hinder or controll
    • absorbs the arcane energy of a spell cast against it
    • drains a magical item of it's power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jenkin Horde, Small, Stealthy, Intelligent
    Razor-sharp teeth (d6 damage 1 piercing) 7 HP 0 armor
    Close
    Special Qualities: Fey creature

    Horrid, stinking, and gibbering, Jenkins are mischievous fey creatures with a penchant for destruction. The tiny creatures are covered in purple scales and patches of dirty fur. Their swollen heads - nearly to big for their bodies - are almost all mouth. Jenkins possess a supernatural ability to damage the works of men: they can dismantle or destroy machines, gear, and other pieces of artifice with a gesture and a cackle. Instinct: to make mischief, to hinder

    • Destroys machinery or gear
    • Stuns, befuddles, or confuses with a dirty trick
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Burned Men Group, Magical, Divine, Intelligent, Planar, Terrifying
    Burns with fiery rays (d10+2 damage) 10 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Flight, Unharmed by fire, Burning aura

    A terrifying incarnation of the retribution of fire. Burned men are planar beings of fire and vengeance. Their sole mission, it seems, is to seek out those whose name has been cursed, or whom harbor secret misdeeds, and punish them. Instinct: to bring retribution and vengance

    • Scars with a touch
    • Burns nearby creatures with a fiery numbus
    • Perceives guilt and transgressions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mak'to Insect-Thing Solitary, Devious, Intelligent
    Scythe-like claws (d8+2 damage) 12 HP 3 armor
    Close
    Special Qualities: Flight

    A bizarre insectoid creature combining the features of a mosquito and a praying mantis. The Mak'to are intelligent, resourceful, and crafty, though thankfully they are not social creatures. Mak'to use their wings to ambush targets from above or behind, with an intent to feed or reproduce. The insect-thing's method of reproduction is bizarre and terrifying: the creature's claws carry a strange disease which slowly transforms its victims into more Mak'to if left untreated. Mak'to possess one more bizarre capability: their strange eyes are capable of emitting a bright, yellow beam which addles the mind of those it strikes, stunning them. Instinct: to feed, to reproduce

    • Sucks the blood of a helpless target
    • Infects a target it has wounded with a strange disease
    • Emits a stunning ray
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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