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Agentvm's Up-voted Monsters

  • The Puppets Group, Terrifying
    Tools, farming implements, hands (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: unnatural in appearance, face is a mask of horror

    These poor humans appear to be be suspended from none existent strings and animated by some fell magic; they wait in the same position for commands Instinct: Follow mistress's commands

    • Hang in place until there mistress begins to pull the string
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sylvan Skeleton Group, Magical, Organized
    Vines (d8 damage) 10 HP 3 armor
    Close

    Forest green bones encompassed by thick brown vines which, despite their dead appearance, they seem to pulsate with a strange life. Sylvan Skeletons are corpses animated by the spirits of the wilds, and the vines covering them are these spirits given physical forms, not actual plant-life. They are known to drag travelers into the earth while they sleep, as penance for disturbing nature's serenity. Instinct: To protect the forest

    • Pull fallen travelers beneath the soil
    • Foster rapid growth of plants
    • Submerge and reappear with reinforcements
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  • Clockwork Defender Group, Large, Organized, Construct
    Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
    Forceful
    Special Qualities: Metal, Clockwork, Well-hidden weak spot

    "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

    Instinct: Destroy all Intruders! *click* Defend the domain!

    • Display immense and uncaring strength
    • Soldier on, ignoring all damage until the last
    • Reveal a hidden function from the depths of its gearworks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Lotus Gang Member Group, Stealthy, Organized, Intelligent
    Hidden knives (d6 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: Appear completely harmless

    Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise

    • Exploit secrets for the master
    • Assume a clever facade
    • Contact the network
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  • Roc Solitary, Huge
    Dive attack (b[2d10+5] damage 1 piercing) 20 HP 0 armor
    Reach
    Special Qualities: Flight

    Rocs are truly enormous birds of prey. Due to their size, they often migrate from nesting point to nesting point, seeing cows and humans much like a eagle would see mice. Instinct: To hunt food

    • Keep watch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Large Spider Group, Small, Hoarder
    Mandibles (d8 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: Spins webs

    This is just a large spider. About the size of a dog. Likes to trap, poison, and kill. Instinct: To feed

    • Poison it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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