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Spiderfolk Group, Stealthy, Devious Venomous fangs (d6 damage) 6 HP 1 armor Close, Ignores Armor Special Qualities: Excellent sense of smell, Spider climb Itsy bitsy spider went up the waterspout... Instinct: to inflitrate
- Shoot forth binding webs
- Strike from the shadows
- Inject a paralyzing venom
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Traveling Magi Solitary, Magical, Intelligent Arcane barrage (d10+2 damage) 12 HP 0 armor Close, Ignores Armor, Near, Far "Ahh, the open road! The wind in your hair, the sun on your skin, the rolling landscape beneath your feet. The perfect place for the accumulation of knowledge, power and experiencing what the world has to offer! Now, where did I put my catalyst..." ~ Trakiris the stumbler. Instinct: to grow in power
- Undertake magical research
- Cast a weak but helpful spell
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First Polyp Solitary, Large, Divine, Planar, Terrifying Tentacle whip (d12+2 damage) 26 HP 2 armor Ignores Armor, Near Special Qualities: Stinging tentacles, Rubbery skin, Maddening visage Sleeping. Waiting. Dreaming. The First Polyp knows why you're here. Instinct: to wait
- Slumber in the shadows
- Speak the tongue of madness
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Warbaron Solitary, Divine, Magical, Intelligent, Hoarder Enchanted halberd (b[2d10+4] damage 1 piercing) 16 HP 4 armor Close, Near Warbaron is the last remaining mage knight in the world. Maybe his dead legacy is the reason why he's so pissed off all the time... Instinct: to fight
- Make a display of supernatural athleticism
- Cast a spell of elemental might
- Rally the troops to a devious cause
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Minsy Horde, Tiny, Stealthy, Magical, Intelligent, Planar, Terrifying Throwing knife (d6-2 damage) 7 HP 2 armor Hand, Reach, Near Special Qualities: Freakish smile Minsys are weird, prank demons who form from the bodies of lost children. Creepy. Instinct: to prank
- Spread mischief through pranks
- Lay the perfect trap
- Create a brilliant illusiory double
- Vanish in a blink and reappear somewhere nearby
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Puffboy Horde, Small, Devious, Organized, Amorphous Punch (d4 damage) 10 HP 2 armor Close, Reach Special Qualities: Mushroom body The Puffboy is the guardian of the jungle, silent and vigilant, awaiting any who dare intrude upon it's domain to punch them to death. Instinct: to grow
- Blind with toxic spores
- Camouflage into the surroundings
- Sprout minions
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Undead hive Solitary, Large, Devious, Intelligent, Terrifying, Amorphous Hornet bites and stings (b[2d10+4] damage 3 piercing) 27 HP 6 armor Forceful, Far Special Qualities: Infested with hornets It's putrid visage hangs forward like the skeletal remains of a lost god, insects swarming around it's body like a disgusting hive of bone... Instinct: To spread it's children
- Plague the land with enormous hornets
- Inject an opponent with parasites
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Giant space flea Solitary, Large, Devious, Planar, Terrifying Kick (d8 damage) 16 HP 2 armor Ignores Armor Special Qualities: Very light, Docile, Incredible stench The steed of champions. The leaper of starlight. Truly a legend... Instinct: to jump
- Leap a magnificent distance.
- Infect a foe with a wasting illness.
- Fill a mind with living nightmares.
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Night Knight Solitary, Magical, Divine, Devious, Intelligent, Cautious, Hoarder, Terrifying Ivory axe (b[2d10+4] damage 3 piercing) 18 HP 5 armor Close, Forceful Special Qualities: Shadowy form In the shadows of night, he awaits a true opponent... Instinct: to darken
- Drown the land in shadow.
- Slice something in half.
- Disarm an opponent.
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Bee king Solitary, Small, Magical, Divine, Devious, Terrifying Bee king scepter (d8+4 damage) 12 HP 4 armor Close Special Qualities: Flight, Mangy body All hail Buzzface, King of the Bee-ple! Instinct: to infest
- Command the swarms.
- Conjure a blast of sticky honey.
- Inject poison through its scepter.