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Smile Group, Large, Intelligent, Terrifying, Amorphous Rending Claws (d8+4 damage 1 piercing) 13 HP 2 armor Forceful, Ignores Armor Special Qualities: Its gelatinous body is contained by the skins of humans Called Smile for the gruesome smiling mask it has stitched for itself out of skins of intelligent beings,the monster is the larger of a team of 2. Only attacking at night, Smile, with its sneakier counterpart Frown, coordinate to kidnap and skin adventures. Smile takes the strong man role in their team and is always seen first, a hulking shadow, that lumbers into the light of the fire. Light glinting of its bony claws. Instinct: To cloth itself in skins
- Capture people for skinning
- To draw attention away from Frown
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Frown Group, Terrifying Flaying claws (b[2d6] damage 1 piercing) 10 HP 1 armor Close Called Frown for the permanent grimace it has sewn for itself out of skins of intelligent beings,the monster is the sneakier of the team. Only attacking at night, Frown with its bulkier counterpart Smile, coordinate to kidnap and skin adventures. Frown doesn't like to be directly looked at until its ready to strike. So while Smile causes havoc, Frown chooses its victim. While most the adventures are driving away the hulking monster, one unlucky adventurer in the back may see the terrible scowl of Frown, just before his skin is peeled from his body. Instinct: To flay
- Sneaks up to steal your skin
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Antlion Horde, Large Grab with pincers, bite with mandibles (d6+2 damage 1 piercing) 11 HP 3 armor It always starts with a quake. You'll feel more than hear the vibrations of these horse sized guardians burrowing beneath you. They're strategic, though, and they'll pick they're arrival carefully, you had better gather your gear, or they might sink your camp before the fight even begins. Your best hope is to run and hope they don't notice you while they destroy the threat to their hive. If you can help them, they might take notice, and leave you with one of their strange gifts, but if they percieve you as the threat... Then let the gods help you Instinct: Protect the hive
- Burrow and burst from the ground.
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Leviathan Sand Worm Solitary, Huge Swallow and Shred (d10+7 damage 2 piercing) 27 HP 2 armor Reach, Forceful Special Qualities: Sand Tunnelling You want to know about the Sand Mother? Aye, I'll tell you. No, of course I've never seen her! Think I'd be here if I had!? She's half as big as a castle, A giant worm, that eats everything in its way! Don't you go looking for her now, you'd be a fool to try. How do you kill something that big? You can't even run. All you can do is pray to the maker... Instinct: To devour
- Burst from the ground, consuming all above it
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Sand worm Group, Small Bite (d6 damage 1 piercing) 7 HP 1 armor Close Special Qualities: Sand Tunnelling Don't go wandering about the desert, Lad. You might have brought plenty of water, have suitable clothes, and a heat proof tent. But no one prepares for the sandworms. There are some areas, way out in the blistering heat, if you so much as touch the sand, dozens of the buggers will burst out of the ground, tear you up, and drag you down. Even if you somehow manage to kill them all, you never know if they've called their mother! But that's another story... Instinct: To consume
- Burst from the sand and attach to a foe
- Escape, back into the sand
- Return, in greater numbers
- Call for the mother