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Monsters by cranebump

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  • Haemlyn transformed Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying
    Corrupted tentacle (b[2d10+9] damage 3 piercing) 30 HP 6 armor
    Reach, Forceful, Near
    Special Qualities:

    Instinct: Kills

    • Destroy everything
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  • Hasmlyn Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Hasmlyn Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Muck Lord Solitary, Huge, Divine
    Poison Needles (d10+5 damage) 24 HP 3 armor
    Reach, Far

    Lord of the Monster-Things. Driven to protect the Moor by the spirit of Finbaar the Cursed, and the hidden spirit of Kyume. Instinct: to Haunt the Moor

    • Rule the Rakers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Muck Raker Group
    Maw & Claws (b[2d8+2] damage) 10 HP 1 armor
    Close, Near

    Muck dwelling demon, born of the Shards, infused by the spirit of the dead one, Finbaar the Cursed. Instinct: to rip, tear, and digest

    • Haunt the Moor
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  • Ice Golem Solitary, Huge, Construct, Amorphous
    A big, icy fisy (d10+3 damage) 31 HP 4 armor
    Reach
    Special Qualities: Immune to cold., Appears as just a big block of ice.

    The Golem is a block of enchanted ice. It sits in the preserved larder of the ruins of Ravinsoka, keeping the ice cream cold and perfect. Break it, the damned thing explodes. But you get the ice cream! Instinct: To put things into cold storage.

    • Keep things COLD
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  • Meat Monster Solitary, Huge, Divine, Terrifying
    Meat Appendage (d10+3 damage) 30 HP 1 armor
    Reach, Near
    Special Qualities: Disgusting glob of meat

    Instinct: To gain bulk

    • Absorb meat into its matrix
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  • Watch of the Ravinsoka Group, Planar
    Baleful, Spirit Axe (d8 damage) 10 HP 2 armor
    Close, Ignores Armor

    Fallen. All Fallen. The Frost Giants, led by their lidless God, killed everyone. And now, we guard...nothing. Forever. Instinct: Drive out intruders (long after death)

    • Haunt the ruins
    • Keening wail of the dead
    • Immune to normal weaponry
    • Undead immunities
    • Semi-corporeal Wraiths (1/2 damage from magic ).
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • June, Manticore Keeper Solitary, Cautious
    Weapon (d10 damage) 12 HP 3 armor
    Close

    June's lot in life is simple. But only as long as the Manticore obeys. So far, Redmane has. Instinct: To serve Lord Scar

    • Control the Manticore (as best as possible)
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  • Annat, The Wereboar Solitary, Stealthy, Intelligent, Hoarder
    Weapon, or Charge/Gore (b[2d10] damage) 12 HP 1 armor
    Close, Near

    Annat will accomplish the mission. You can bet on that. His kind are superior. Not dogs. Rats. Nothing like that. He is special. You are offal. Instinct: To protect the master's interests at all costs

    • Serve the master, with extreme cruelty
    • Shapeshift into human or Great Boar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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