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Monsters by cranebump

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  • Barghest Group, Devious, Intelligent, Planar
    Bite and Claw (d6 damage) 6 HP 2 armor
    Close

    Spell-Like Abilities: At will—blink, levitate, misdirection (DC 14), rage (DC 15); 1/day—charm monster (DC 16), crushing despair (DC 16), dimension door. DR5/Magic Instinct: To grow stronger by feeding

    • Devour body and soul
    • Double size after feeding 3x.
    • To vanish without a trace
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  • Wood Caller Group, Magical, Intelligent, Planar
    Splinter barrage (d10 damage) 10 HP 1 armor
    Close, Near

    From the dawn of the wood, we were there. Man has pushed against our forest boundaries. We're here to push back Instinct: To recapture territory for the forest spirit

    • Command wood spirits
    • Summon Wood Elemental
    • Elemental resistance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mandragora Beast Solitary, Large, Hoarder
    5” fangs (d10 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: Sleep moan (twice as effective vs. Dwarves’j

    Just your average Cave Lizard here. Move along, nothing to see. Mind the sticky, crystalline web strands, though. And please, step over the cocooned Dwarf. Instinct: To catch and cocoon

    • Wail them to sleep
    • Spin a sticky, crystal web
    • Sniff out treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Pistil Horde, Tiny, Stealthy, Devious, Alien Organism, Psychic
    Sharp, piercing tubes (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Appear as a common plant or flower

    Where we come from, hunting is hard. The prey there has psychic defenses (which we honed for them!). But here, here, the prey willingly offer themselves up. All we need do is present ourselves as something pretty, fragrant, or useful. They bend down to gather us. We strike. Hurts a little. At first. Then you get sleepy. Down you go. Dinner time. One blood sack, served fresh. Instinct: To incapacitate and devour

    • Read your mind; create something that appeals to you,
    • Hide within a bouquet of plants
    • Inject you with sleep poison.
    • Attach and drain the blood of the unconscious (d6/turn)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xogroth's thralls Group, Small, Magical, Devious, Construct, Terrifying
    Small, puncturing, paralytic fangs (d4 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: Iron Will (immune to charms and other mental effects), Muddled target: rotting, melded anatomy

    We used to be several things. Now, we are one. The discarded pieces of Xogroth's meals, welded together by his viciousness and power, sent forth into the world, amorphous, seeking more of ourselves. Instinct: To serve until it falls apart

    • Seek out food for the master
    • Unerring location: Once bitten, we (and Xogroth) will always know where you are
    • Paralyze and prepare them for delivery.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xogroth Solitary, Large, Divine, Intelligent, Planar, Terrifying
    Iron Grip (d10+4 damage) 18 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Glimmering, oozing flesh

    It must feed. It must. That's all it does. That's all it will do. Hide? It has no need to hide. If you don't go to it, it will come to you. Instinct: To feed

    • Squeeze out your mortal soul
    • Hideous Gaze: Defy Danger (WIS) or tremble in Fear
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  • Firebug Group, Small, Magical
    Fire magic (d10 damage) 6 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Impervious to flame

    We do not remember how we got here, or why we were sent. But we will make fire, and feed on it. We feed, then rest, then feed again. We are haunted by memories of a mortal life, but they are shadows. We will not be stopped. Instinct: To set fires, then eat the heat.

    • Feed off the flame
    • Ignite combustibles
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  • The Madman in the Tower Solitary, Magical, Divine, Intelligent, Terrifying
    Razor sharped teeth and talons (d10+4 damage 1 piercing) 16 HP 4 armor
    Close, Near
    Special Qualities: Draw strength from your blood, Flayed, flopping, flesh tendrils

    My people did me wrong. They sent me to death, flayed my flesh. I begged for vengeance. Breddith heard me. He brought me back, so that I could deliver him endless, bloody sacrifice. First, my people. All of them. I slay them, store them, filet them. Drop by drop, my thirst is sated. But only for the moment. The master demands rivers. I will swim in them. Instinct: To offer blood to Breddith

    • Put the flayed dead into slow-dripping stasis
    • Cast a bloodletting spell
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  • Red Lotus Gang Member Group, Stealthy, Organized, Intelligent
    Hidden knives (d6 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: Appear completely harmless

    Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise

    • Exploit secrets for the master
    • Assume a clever facade
    • Contact the network
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  • Rektr Rashaal Solitary, Stealthy, Intelligent, Hoarder
    Sharp, poisoned blade (d10 damage 2 piercing) 12 HP 3 armor
    Close, Near

    Ethics? Come on. A job is a job. Some may deserve to die, others not. The world is run by those who can pay well. As long as that's how it is, there'll always be someone like me. Instinct: To take a life for pay

    • Flawless Assassination
    • Blend in
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