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Assassin Anadi Group, Stealthy, Intelligent Strike with a blade (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Special Qualities: Do anything a spider can, change form Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, Sovereigns, and anyone else who can afford them. Instinct: Silence those who resist
- Fight with silent cunning
- Apply poison to a weapon
- Spring a trap
- Hides in shadows
- Tangle in webs
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Flameskull Solitary, Tiny, Stealthy, Magical, Intelligent, Construct, Terrifying, Undead Magical ray of fire (b[2d10] damage) 10 HP 4 armor Near, Ignores Armor, Fiery Special Qualities: Flight, Illumination, Simple Telekinesis, Tireless, Resists Magic, Lit in Spectral Fire, Immune to cold, fire, poison, lightning, necrotic, and fear Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Instinct: To keep watch
- Patrol it's route
- Revive unless sprinkled with holy water
- Blast a whole room with fire
- Briefly conjure a shield