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Monsters by Sakamoto3

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  • Rock-Paper-Scissors Golem Solitary, Huge
    Massive Blade (d10+5 damage) 20 HP 3 armor
    Reach

    This golem appears once you solve the blade-scroll-stone puzzle. It enforces the logic of the game as if it is all it knows. If it sees that you are using a blade, it tries to crush you. If you use scrolls (spells), they swipe you with a blade. If you throw rocks at it (for some reason?) it will have no defense because it had already used it's scroll, and it keels over, allowing anyone to kill it. Instinct: to enforce

    • Follow Game Logic
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  • The Doppleganger White Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Dragon's Breath (d12+3 damage) 24 HP 5 armor
    Reach, Ignores Armor, Far

    This ancient being is tired of the division of the world, and sets out to unify all into one under his fierce reign. Using his mimic abilities, he has disguised as a man on the darker side of politics known as the White Suit due to how he could easily be a scape-goat when people realize what is going on. In order to do this, after the heroes stopped taking quests from the White Suit, the dragon initiated Plan B where he kidnapped the real White Suit and stowed him away to take his place for everyone else. Using the new group powers he stole from the White Suit, he believes that his victory is guaranteed. Instinct: to conquer

    • Steal another's form
    • Doppleganger(Copy another's Form), Cloudkill, Dominate, Soul Gem(Interrogation)
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  • Aranea Captain Solitary, Large, Magical, Intelligent
    Magic Missile (d10 damage) 16 HP 0 armor
    Ignores Armor

    An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a humpbacked spider a little bigger than a human, and weighs about 150 pounds. The hump on its back houses the aranea's brain. All araneas have a single alternate form as well—this alternate form is that of a Small or Medium humanoid. Although an aranea can assume a spider-hybrid variant of this form, it cannot use its change shape ability to assume multiple humanoid forms—this additional shape is locked into one unique appearance. Araneas typically gather in small colonies of two to six individuals, making webbed nests high in trees. These colonies work together to research magic, and may change membership many times over as individuals leave to pursue their own studies and are replaced by newer members. A single aranea may take on humanoid form and live for years in a humanoid community, never revealing its true nature. Though araneas generally prefer to be left alone, they often prove quite knowledgeable about the ways of magic, and if approached peacefully may be willing to share their expertise for the right price (typically a magic item or some service). Skilled spellcasters, araneas try to avoid physical combat and use their webs and spells when they can. Rather than kill their enemies, araneas often subdue opponents and hold them for ransom. Due to it's status as a captain, this is a master of magic, besting even the most studious of spellcasters. It's goal is to protect it's kind by any means. Due to this, it is a very threatening creature that is completely terrible to fight head-on unless you heavily outnumber it. Although death is possible while fighting this captain, it will most likely use Soul Gem in order to own yet another posession. It's weakness is it's fragility, as it spends it's time researching magic instead of getting exercise compared to the others. Therefore, the best strategy is to either get a very strong sneak attack or to overwhelm it with force. Instinct: to drain life

    • Cast Magic
    • Perfect Summons (Aranea), Soul Gem (Trap), Polymorph(Defense), and Blinding Light(AOE)
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  • Tiny Animated object Group, Tiny
    Smash (d6-2 damage) 6 HP 1 armor
    Hand

    A tiny object, like a utensil or a book, that is animated and moves on it's "own." However, it is controlled by an external force. Instinct: to obey

    • Move Around
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  • Small Animated Object Solitary, Small
    Smash (d10 damage) 12 HP 1 armor
    Close

    A small object, like a chair or a small shelf, that is animated and can move on it's "own." However, it is controlled by an external force. Instinct: to obey

    • Move Around
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  • Aranea Solitary, Magical, Intelligent, Cautious
    Venomous Fangs (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Near
    Special Qualities: Can use Webs

    An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a humpbacked spider a little bigger than a human, and weighs about 150 pounds. The hump on its back houses the aranea's brain. All araneas have a single alternate form as well—this alternate form is that of a Small or Medium humanoid. Although an aranea can assume a spider-hybrid variant of this form, it cannot use its change shape ability to assume multiple humanoid forms—this additional shape is locked into one unique appearance. Araneas typically gather in small colonies of two to six individuals, making webbed nests high in trees. These colonies work together to research magic, and may change membership many times over as individuals leave to pursue their own studies and are replaced by newer members. A single aranea may take on humanoid form and live for years in a humanoid community, never revealing its true nature. Though araneas generally prefer to be left alone, they often prove quite knowledgeable about the ways of magic, and if approached peacefully may be willing to share their expertise for the right price (typically a magic item or some service). Skilled spellcasters, araneas try to avoid physical combat and use their webs and spells when they can. Rather than kill their enemies, araneas often subdue opponents and hold them for ransom. Instinct: to entrap

    • Change Shape
    • Cage, Polymorph, Mirrror Image
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  • Cultist Group, Divine, Magical, Intelligent
    Sacrificial Dagger (d6+2 damage) 6 HP 1 armor
    Close

    A member of a sacrificial cult, this person changes people into lifeless husks for their god. Their power detracts from their life force, so they aren't as strong as the normal man. Instinct: to sacrifice for a god

    • Sacrifice
    • Possession Spells; CON check
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  • Possessed Paladin Solitary
    Sword (d10 damage) 20 HP 5 armor
    Close

    A poor paladin who has fallen to this unknown power, this person is cursed to guard the altar where he was sacrificed. Instinct: to convert

    • Convert
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  • Possessed Miner Horde, Organized, Terrifying
    Infected Bite (d6+2 damage) 7 HP 1 armor
    Close
    Special Qualities: It's eyes are soulless and hollow.

    Controlled by an unknown power, this pathetic creature stays in hordes to overpower and convert others to their possessed state. Some may as well be dead, but are kept alive by this driving power. Instinct: to obey

    • Convert
    • Moan
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  • Slaver Leader Solitary, Organized, Intelligent
    dagger (d10 damage) 12 HP 1 armor
    Close
    Special Qualities: commands others to help him

    The leader of this group of slavers, he doesn't take kindly to invaders. Instinct: to enslave

    • Lead Slavers
    • Call workers
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