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Monsters by CrysKilljoy

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  • Creeper golem Solitary, Varying sizes, Construct
    Explosion (d12 damage 2 piercing) 4 HP 4 armor
    Close, Reach
    Special Qualities: Evergrowing

    A single droplet of the yellowish viscous fluid, dropping out of an rock from outer space, collects gravel and rocks like a magnet, which it turns around is liquid core and forms a gravestone-like shape with a wrong face and for tiny legs. It can only move forward. If it topples over, it will remain like this, until nature breaks it down over time. The creeper golem will approach anything living, but when it gets close enough it will explode itself and cause a crater of destruction, yet multiple creatures won't recognize themselves as living entities and won't react like that, when they approach each other. Older huge Creeper Golems will incorporate their smaller kind into themselves. Penetrating through the rocks into their liquid core, will ideally disrupt there magnetic powers and make them feel apart. Instinct: Grow by incorporating stones

    • Curiously approach moving entities, then explode
    • Wander aimlessly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Imp of Hades Group, Small, Stealthy, Magical, Intelligent, Hoarder, Terrifying
    Claws (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: disappear from sight, Flight

    Born directly from the pits of Hell, imps are among the least of the true devils; these vicious, manipulative fiends, however, hold an important role in the corruption of mortal souls. Unfettered from the ranks and duties of diabolical armies, imps delight in any opportunity to travel to the Material Plane and subtly tempt mortals toward acts of ever-greater depravity. Imps vary widely in appearance, ranging through a spectrum of bestial traits and grotesque body shapes, though most take the forms of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds Instinct: Tempt mortals

    • Follow Hades' order
    • steal and destroy things
    • influence a target
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  • Soul Group, Magical, Planar, Amorphous
    Soulsucker (d8 damage) 5 HP
    Close, Ignores Armor

    The souls in the afterlife don't react on approaching intruders, but some forces might make them hostile. Their only form of interacting with the living is directly with the soul, so they might grab on it and pull it out of them. The living will lose their strength for every piece of their soul getting ripped out of their body. Instinct: suffer through eternety

    • Wander aimlesslly
    • drag the soul out of the body
    • suffering in the afterlife
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slavetraders Group, Stealthy, Intelligent, Hoarder
    weaponstrike (d8 damage) 6 HP 0 armor
    Close

    A group of slavetraders who just want to trap and sell people. They might get interested on demihumans as well or espaccially. Instinct: Profit

    • enslave people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vicious molerats Horde, Tiny, Hoarder
    Razorteeth (b[2d6] damage) 3 HP 0 armor
    Hand, Ignores Armor

    Swarms of small but vicious and dangerous molerats often times are the last thing a creature can see before getting overwelmed and chewed up by hundreds of tiny razorsharp teeth cutting through flesh and shaving every soft tissue of bones in just a couple minutes. They might accompany a huge molebeast which defends them for getting easy access to a foodsource, even though some molerats might be part of the meal as well. Instinct: to feast

    • track and swarm prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Molebeast Solitary, Large
    Shovelpaws (d8+4 damage 1 piercing) 18 HP 3 armor
    Forceful

    The Molebeast shows similarities in anatomy from bears and kangaroos with layered and additional muscles. It's an extremely stubborn and territorial beast, that only travels to find new wetlands. It occasionally pops up on two legs to scout or posture and can reach therefore heights of up to 11 ft. . For sleeping it burrows ditches into the ground and lowers itself into them shrinking their silhouette and blending in with rocks and hills. Often it's accompanied by a mating partner and a swarm of vicious molerats. Instinct: Defend itself

    • Dig tunnels and holes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stymphalian Birds Horde, Small, Devious, Terrifying
    Feather launch (d4+2 damage) 7 HP 0 armor
    Far
    Special Qualities: bronce beak and sharp metallic feathers

    Stymphalian Birds are a species of monstrous pigeon-like birds. Stymphalian birds have sharp celestial bronze beak that can tear through flesh. They are able to launch their sharp metallic feathers like arrows. They are also incredibly quick and agile flyers. Instinct: To swarm

    • Launching their feathers like arrows
    • Peck and bite with their beaks
    • Poisonous dung
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nemean Lion Solitary
    Claws or Bite (b[2d10+4] damage 2 piercing) 20 HP 6 armor
    Close, Forceful
    Special Qualities: Mighty

    The Nemean Lion is a mighty hunter, with soft but inpenetrable fur. Instinct: To hunt

    • Wicked pounce
    • Stalks it's prey stealthily
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Electric Bear Solitary, Large, Magical
    Claws or Bite (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Reach

    A bear with the ability to electrocute it's prey. It can be found in forests hunting smaller animals or riverbanks, where it is able to electrocute an area of water to kill and collect multiple fish with ease. Instinct: To forage and hunt

    • Forage
    • Electric shock: Stuns it's enemys with electricity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Test Solitary, Large, Magical, Terrifying
    form of attack (b[3w[3d10+4] damage 1 piercing) 20 HP 3 armor
    Forceful, Reach
    Special Qualities: appearance

    Description Instinct: Instinct

    • Move
    • spell move
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