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Monsters by the Viper

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  • Vladimir, the Protector Solitary, Large, Intelligent, Cautious, Construct
    Greatsword or Automatic Rifle (b[2d10+4] damage 4 piercing) 20 HP 6 armor
    Reach, Near, Far, Forceful, Messy
    Special Qualities: Heavy Plating, Motorized

    Instinct: to Protect the Vault

    • Cut them apart with mechanical precision
    • Punch them out of commission for a few moments
    • Grab and throw them a large distance
    • Blast them with a heavy machinegun
    • Use gun and blade together and at the same time with ease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arkhani Juggernaut Solitary, Huge, Organized, Intelligent, Construct, Terrifying, Amorphous
    Dual arm-cannon (b[2d10+7] damage 3 piercing) 31 HP 6 armor
    Reach, Near, Far, Forceful, Messy
    Special Qualities: Thick Plating, Tesla Core, Integral Dual Arm-Cannon, Shakes the Earth, Unstoppable Force

    Enormous squarish hulks of metal, with easily enough room inside to store a sizable crew. It walks upright on arms and legs, shaking the earth as it goes, and has enormous cannons attached to both its arms. The Arkhani coat of arms is proudly displayed on its front.
    Instinct: to Serve the motherland

    • Destroy everything in its path
    • Crush them underfoot
    • Blast them to shreds
    • Radio for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arkhani Guardian Group, Large, Stealthy, Organized, Intelligent, Construct, Amorphous
    Belt-Fed Machine Gun or Metal Fist (b[2d8+4] damage 2 piercing) 17 HP 6 armor
    Reach, Near, Far, Forceful, Messy

    A small, coordinated group of gunmetal-coloured, large, Bipedal war machines. The armored cockpit is about the size of a carriage, with stilt-like lithe yet armored legs beneath it.Their left arms have large bayonet-like protrusions, while the right is fitted with a large machine gun instead of a hand, that is fed with a belt leading to the back of the cockpit. They move with uncanny speed and precision considering their strength, and the pilot is not visible. Instinct: to Serve the motherland

    • Throw them around like ragdolls
    • Electrify the hull to shake them off
    • Obliterate any cover they might have
    • Fill them with hot lead
    • Radio a distress signal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tesla Trooper Group, Devious, Organized, Intelligent, Construct
    Tesla Projector (d6+2 damage) 6 HP 3 armor
    Close, Near, Ignores Armor
    Special Qualities: Stilt Legs, Tesla Cells

    Somewhere up in the air resides a man. He is suited in mechanical apparatus, masked to protect his eyes from the violent discharge of the Tesla power cells on his back. He strides atop long metal stilt-legs, and carried a glowing blue tubular weapon connected to the cells on his back.
    Instinct: to Serve the motherland

    • Blast them with powerful arcs of Electricity
    • Stun them for a few moments, leaving them helpless
    • Kick them with force
    • Radio for Backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arkhani Soldiers Group, Stealthy, Organized, Intelligent, Hoarder
    Semi-Automatic Rifle with bayonet (b[2d8] damage 1 piercing) 6 HP 1 armor
    Reach, Near, Far, Messy

    A ragged band of conscripts given rifles, and basic training in squad tactics. Thick long woolen coats, long grey steel rifles with bayonets and their squarish woolen hats are their trademarks.
    Instinct: to Serve the motherland

    • Attack from multiple sides
    • Stun and disorient them with a gas canister
    • Radio for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mage-Protector Cyllia Adeias Solitary, Magical, Organized, Intelligent, Cautious
    Icicle (b[2d10+2] damage 4 piercing) 12 HP 6 armor
    Close, Near, Far, Forceful, Reach

    Instinct: to gain magical power

    • Channel the Storm
    • Call on the Tides
    • Divine the Future
    • Cyllia's Cone of Cold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Basilisk Solitary, Large, Intelligent
    Tail Swipe (b[2d10+4] damage) 16 HP 2 armor
    Close, Reach, Forceful
    Special Qualities: Amphibious, Rock-hard Scales, Petrifying Toxin

    "Ah yes, Basilisks. Huge, blackened crocodile-like beast with six legs, beady yellow eyes on the side of their heads and heavy tails the size of a healthy tree. When you see one, fucking run. These things are no joke - let me tell you the story of one-armed pete..."
    Instinct: to defend its territory

    • Bite with sword-like fangs, delivering petrifying toxin that slowly but surely spreads
    • Ambush its prey, strike when they are weak or asleep
    • Outright ignore blows from normal weaponry
    • Swipe them with a tail like a log
    • Retreat into the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tosima Atos Solitary, Divine, Magical, Organized, Intelligent, Cautious, Hoarder
    Glaive & Shield (b[2d10+2] damage 2 piercing) 18 HP 5 armor
    Close, Reach

    Instinct: to be known

    • Slice them with inhuman grace
    • Fight like a dance in whirling motion
    • Chant a hymn of Protection
    • Radio for Help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • White Phalanx Elite Group, Organized, Intelligent, Cautious, Hoarder
    Glaive & Shield (d8+2 damage 2 piercing) 10 HP 5 armor
    Close, Reach, Near

    Instinct: to get paid

    • Lock shields
    • Slice them with inhuman grace
    • Fight like a dance in whirling motion
    • Make them bleed out
    • Surround Them
    • Radio for Help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • White Phalanx Mercenary Group, Organized, Intelligent, Cautious, Hoarder
    Scimitar & Shield (d8 damage 1 piercing) 6 HP 4 armor
    Close

    Instinct: to get paid

    • Lock shields
    • Slice them with inhuman grace
    • Fight like a dance in whirling motion
    • Radio for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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