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Monsters by the Viper

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  • the Razorboar Solitary, Large, Construct
    Tusks (d10+2 damage 1 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Skin of Steel, Living Siege Engine

    Instinct: to Destroy

    • Keep smashing until whatever's in its way is gone
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  • Bearman Group, Large, Divine, Organized
    Crude Giant Club (d8+4 damage) 16 HP 3 armor
    Forceful
    Special Qualities: Strength of bear

    Instinct: to Bathe in Blood

    • Crush them with sweeping club strikes
    • Roar for help
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  • Centaur Horde, Large, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Javelin (b[2d6+1] damage) 11 HP 2 armor
    Close, Reach, Near
    Special Qualities: Speed of Horse

    Instinct: to Take Vengeance

    • Circle them, throwing javelins
    • pretend to charge an enemy
    • Sound the horns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Raduk Three-Eyes Solitary, Large, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying
    Deathfire blast (staff) (d8+8 damage) 26 HP 7 armor
    Reach, Near, Far, Forceful, Ignores Armor
    Special Qualities: All-Seeing Eye, Leader of Beasts, Favour of the Dark God

    Instinct: to Destroy what I cannot have

    • Channel the beastmen's anger
    • Create illusions to confuse the enemy
    • Produce a lance-shaped missile of Deathfire
    • Stay behind his minions
    • Absorb the life essence of a creature to regain 8 health
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dorag, the Champion Solitary, Huge, Divine, Organized, Intelligent, Terrifying
    Damage: (b[2d10+5] damage +3 piercing) 30 HP 3 armor
    Reach, Near, Forceful, Messy
    Special Qualities: Favour of the Dark God, Blood-Rage

    A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, its breath is like the wind, and its deafening call chills even the toughest soldier to the bone.
    Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Most of the business end of its Axe, its Right Arm and its face plus horns seem to be blackened and burnt, with cracks of purple, glowing magic flowing through like tiny branching rivers of purple lava, which softly glow, illuminating its face in the dark.
    Instinct: to Destroy Everything

    • Eviscerate the enemy with wide, sweeping axe strikes, infused with dark magic
    • Charge the opposition at extreme speed
    • Breathe Deathfire in a cone forwards
    • Knock human-sized enemies around like they are nothing
    • Absorb the life essence of a creature to regain 8 health
    • Proudly display a kill, sending nearby beastmen into a blood-rage
    • Revel in carnage, destruction or blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sabre-Toothed Tiger Solitary, Large, Stealthy
    Claws or Bite (d10+4 damage +2 piercing) 20 HP 1 armor
    Reach, Forceful, Messy

    Instinct: to Hunt

    • follow until an opportunity arises
    • wait in ambush
    • go for the neck
    • swipe with sharp claws
    • flee when wounded
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Wolf Group, Large, Organized, Intelligent
    bite (d8+4 damage +1 piercing) 14 HP 1 armor
    Reach, Forceful, Messy

    Instinct: to Hunt as a Pack

    • tear a person to shreds
    • overpower the enemy
    • howl to call the pack
    • retreat to preserve the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Horde, Small, Organized
    bite (d6 damage) 3 HP 0 armor
    Close

    Instinct: to Hunt as a Pack

    • gang up on prey
    • bite the legs
    • howl to call the pack
    • retreat to preserve the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brigand Horde, Intelligent, Organized, Hoarder
    Dagger/Flintlock Pistol (d6 damage) 3 HP 1 armor
    Close, Near

    Instinct: to Prey on the Weak

    • Steal something
    • Demand tribute
    • Wait in ambush
    • Run the fuck away when the tide turns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magitank Solitary, Huge, Organized, Intelligent, Cautious, Construct, Terrifying, Amorphous
    Cannon / Ram (b[2d10+7] damage +4 piercing) 31 HP 7 armor
    Reach, Near, Far, Forceful, Messy
    Special Qualities: Armor Plating, Crewed, Unstoppable Force, Armored Plating, Built-in Armaments

    Instinct: to Serve the Empire

    • Destroy everything in its path
    • Ram the enemy
    • Fire the main cannon
    • Release a cloud of scalding steam
    • Fire an Emergency Flare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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